Names and groups in Rain World Randomizer
Location groups
A number of location groups are defined.
Location groups can be used in !hint_location commands
and in the priority_locations and exclude_locations setting values.
For instance, priority_locations: [ Echo, Safari Token ] sets all echoes and Safari tokens as priority locations.
| Group name | Description |
|---|---|
Arena TokenBlue Token |
Non-slugcat arena tokens |
BroadcastWhite Token |
Broadcasts (Spearmaster) |
Dev Token |
Developer commentary token (MSC) |
Echo |
Echoes |
Gold TokenLevel Token |
Arena level tokens |
Green TokenSlugcat Token |
Slugcat tokens (MSC) |
Flower |
Flowersanity |
Passage |
Passages |
Pearl |
Pearls |
Red TokenSafari Token |
Safari tokens (MSC) |
Shelter |
Sheltersanity |
Token |
All tokens |
| Full physical region name (e.g., Industrial Complex) |
All checks in that region |
Item names
Gate key names
Each gate key has several aliases based on the regions it connects.
A key may be called Gate: A to B or Gate: B to A,
where A and B are the names of the two regions which are connected.
For instance, Gate: Outskirts to Drainage System and Gate: Drainage System to Outskirts both work.
Gate keys can also be called by the name of the gate room - for instance, GATE_SU_DS.
The regions in this alias cannot be swapped, so GATE_DS_SU is invalid
(be sure to read about doubly-connected regions below).
Conditional regions
Some regions have a conditional region which replaces that region for certain slugcats. Replacing a region name with a conditional region name also results in a valid key name. Note that most of Saint's and Sofanthiel's regions are renamed, but these are not conditional regions.
| Region | Conditional region |
|---|---|
Drainage System |
Undergrowth |
Five Pebbles |
The Rot |
Shaded Citadel |
Silent Construct |
Shoreline |
Waterfront Facility |
This means, for instance, that Gate: Outskirts to Undergrowth and Gate: Undergrowth to Outskirts
are valid aliases for GATE_SU_DS.
Doubly-connected regions
There are three pairs of regions which have two gates connecting them. In these cases, a subregion name is used to differentiate the two.
| Gate | Region A |
Region B |
|---|---|---|
GATE_SS_UW |
Five Pebbles |
The Wall |
GATE_UW_SS |
Underhang |
Five Pebbles |
GATE_SL_MS |
Shoreline |
Bitter Aerie |
GATE_MS_SL |
Submerged Superstructure |
Shoreline |
GATE_SL_DM |
The Precipice |
Looks to the Moon |
GATE_DM_SL |
The Struts |
Waterfront Facility |
This means that Gate: Waterfront Facility to Looks to the Moon is not a valid key alias,
since it could refer to GATE_SL_DM or GATE_DM_SL.
For similar reasons, Gate: The Exterior to Five Pebbles is invalid.
Gate: Shoreline to Submerged Superstructure is valid,
since the other relevant gate key is not currently used (Bitter Aerie is a one-way trip).
Check names
Primary checks
For most checks, the name looks like Region - Type - Name or Type - Name.
If the check exists in a specific place in the game world, Region is the full name of that physical region
(e.g., Industrial Complex), although internal region codes are also accepted (e.g., HI).
Subregions are not accepted and, to avoid collisions with internal region codes,
direct abbreviations (e.g., IC for Industrial Complex) are not accepted.
Checks which don't exist in a specific region (or are considered unique) don't have a Region in their name.
Type and Name depend on the check:
| Kind of check | Region |
Type |
Name |
|---|---|---|---|
| Blue or green token | Physical | Arena Token |
ID (e.g., BigSpider or Spearmaster) |
| Yellow token | Physical | Level Token |
ID (e.g., gutter or DS) |
| Red token | Physical | Safari Token |
None (only one per region) |
| Broadcast | Physical | Broadcast |
ID (e.g., Chatlog_SI3) |
| Pearl | Physical | Pearl |
ID (e.g., SI_west) or wiki color name (dark green) |
| Karma flower | Physical | Karma Flower |
Room name, all caps (e.g., CC_B06) |
| Echo | Physical | Echo |
None (only one per region) |
| Shelter | Physical | Shelter |
Room name, all caps (e.g., SU_S05 or LC_SHELTERTRAIN1) |
| Food Quest | Food Quest |
Wiki names or internal names of food(s) (e.g., Blue fruit or DangleFruit or Salamander or Eel Lizard) |
|
| Passage | Passage |
Passage name (e.g., The Survivor) |
|
| Wanderer pip | The Wanderer |
Pip count (e.g., 5 pips or 1 pip) |
Here are some examples of complete check names:
Shaded Citadel - Arena Token - BigSpiderSubterranean - Level Token - filterGarbage Wastes - Safari TokenSky Islands - Broadcast - Chatlog_SI3Waterfront Facility - Pearl - SL_chimneyChimney Canopy - Karma Flower - CC_B06The Exterior - EchoUndergrowth - Shelter - UG_S03Food Quest - Red Centipede or AquapedePassage - The ChieftainThe Wanderer - 7 pips
Unique checks
The remaining unique check names look like Region - Name (except for one):
Eat a Neuron FlyFive Pebbles - Ascend Five PebblesFive Pebbles - Meet Five PebblesLooks to the Moon - Meet Looks to the MoonThe Rot - Remove Rarefaction CellShoreline - Ascend Looks to the MoonShoreline - Gift a Neuron Fly to Looks to the MoonShoreline - Meet Looks to the MoonShoreline - Revive Looks to the Moon