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Rain World Guide

Rain World items

Progression and useful items

Randomization adds the following unique items to the pool, meaning that these items will not necessarily appear in their normal locations. For instance, echoes do not necessarily increase karma, and completing a passage does not necessarily award a fast-travel token.

Item Name Count
Karma cap increases Karma Eight, plus extra_karma_cap_increases
Gate keys Gate: REGION_A to REGION_B One per accessible gate
Fast-travel tokens Passage token: PASSAGE_NAME One per accessible passage
The Mark of Communication The Mark One
The Neuron Fly glow The Glow One
Green Neuron Fly / Slag key Slag key One, for Hunter only
Artificer's citizen ID drone ("Sofanthiel") Citizen ID drone One, for Artificer only
Increased cycle duration and reduced shelter failure chance Longer cycles One, for Rivulet only
Rarefaction Cell Rarefaction Cell One, for Rivulet only
Spearmaster's unique data pearl Spearmaster's Pearl One, for Spearmaster only
Moon's final message to the local group Moon's final message One, for Spearmaster only

Expedition Perks

Optionally, certain perks present in the game's Expedition mode can be added to the item pool. These can each be added individually via the "Expedition Perks" option in the yaml. Perks that the chosen slugcat innately has will have no effect when received.

Name Description
Back Spear Enables storing a spear on your back.
Dual Wielding Enables holding two spears at one time.
Blast Resistance Explosions are unable to kill you.
Explosive Jump Enables you to perform Artificer's special jump ability.
Explosive Parry Enables you to perform Artificer's special parry ability.
Item Crafting Enables crafting items together to make new things. No effect on Artificer.
Aquatic Greatly extends underwater lung capacity.
Agility Greatly increases speed and movement capabilities.

Filler

Randomization adds the following filler items to the pool:

Traps

Randomization adds the following trap items to the pool. Although they are "traps," some of them can be exploited for personal gain (or are neutral). The only thing that all traps have in common is that they affect the game world instantly.