Rain World mod compatibility
The majority of Remix mods will work with the Randomizer mod and Archipelago, but there are a few exceptions and caveats. Generally, mods that may be problems are:
- those which move objects or events around, even if not randomly.
- This includes some custom slugcat mods, which may have their own alternate settings files for regions and rooms.
- those which change existing connections between rooms or regions.
Compatibility may change over time. Incompatible mods may be supported in future versions. Mods not listed here are probably compatible.
| Mod | Compatibility | Notes |
|---|---|---|
| Expedition (Downpour) | N/A | Archipelago does not work in Expedition mode, but simply having the mod enabled is fine. |
| More Slugcats Expansion (Downpour) | Full | Make sure that the Game state setting in your player YAML file matches whether you have More Slugcats Expansion enabled. |
| The Watcher | N/A | Archipelago does not currently work in Watcher's campaign, but simply having hte mod enabled is fine. |
| Echo Room Randomizer | Incompatible | |
| Enemy Randomizer | Weak | Food quest and passage check logic relies on knowing where creatures can be found. |
| Gate Karma Randomizer | Incompatible | |
| Item Randomizer | Incompatible | |
| Iterator Room Randomizer | Incompatible | |
| Lizard Randomizer | Incompatible | |
| Region Randomizer | Incompatible | |
| Room Randomizer | Weak | Certain intra-region logic is broken, regardless of settings. It may or may not cause a softlock. |
| Slugcat Randomizer | Weak | Some checks can only be done by certain slugcats. |