# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
#    others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
#    more chances you have for that option to be chosen. For example, an option like this:
#
#    map_shuffle:
#      on: 5
#      off: 15
#
#    Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
#    off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
#    To test if your yaml is valid or not, you can use this website:
#        http://www.yamllint.com/
#    You can also verify that your Archipelago options are valid at this site:
#        https://archipelago.gg/check

# Your name in-game, limited to 16 characters.
#     {player} will be replaced with the player's slot number.
#     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
#     {number} will be replaced with the counter value of the name.
#     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Player{number}

# Used to describe your yaml. Useful if you have multiple files.
description: Default Pokeclicker Template

game: Pokeclicker
requires:
  version: 0.6.6 # Version of Archipelago required for this yaml to work as expected.

Pokeclicker:
  ################
  # Game Options #
  ################
  dexsanity:
    # Include all pokemon in the Pokedex as locations?
    # Pokemon will be randomized into the item pool, and when you catch/evolve/hatch
    # a new pokemon, instead of obtaining that pokemon it sends a check.
    # This option forces obtaining all pokemon before traveling to Johto.
    'false': 50
    'true': 0

  use_scripts:
    # Should QoL scripts be enabled?
    'false': 0
    'true': 50

  include_scripts_as_items:
    # Are the scripts included as items in the item pool?
    # Setting this option requires you to find the scripts as items before they can be used.
    # This does nothing if use_scripts is false.
    'false': 50
    'true': 0

  progressive_autoclicker:
    # Should the Auto Clicker speed be progressive?
    # With this enabled, The first Enhanced Auto Clicker unlocks the Auto Clicker script,
    # and each Enhanced Auto Clicker you find after will increase your clicks/second
    # by 20 to a maximum of 100.
    # This does nothing if use_scripts is false.
    'false': 50
    'true': 0

  progressive_auto_safari_zone:
    # Should the Auto Safari Zone speed be progressive?
    # With this enabled, The first Enhanced Auto Safari Zone unlocks the Auto Safari Zone,
    # and each Enhanced Auto Safari Zone you find after will increase your Animation speed a bit.
    # This does nothing if use_scripts is false.
    'false': 50
    'true': 0

  ######################
  # Multiplier Options #
  ######################
  roaming_encounter_multiplier:
    # Sets the multiplier for roaming encounter rates on the boosted route.
    # Higher values make roaming Pokemon appear more frequently on that route.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 100
    2: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-100: 0 # random value between 1 and 100

  roaming_encounter_multiplier_route:
    # Should the roaming encounter rate multiplier apply to the boosted route only?
    # With this enabled, only the boosted route will have increased roaming encounter rates.
    # With this disabled, all routes will have increased roaming encounter rates.
    'false': 0
    'true': 50

  pokedollar_multiplier:
    # A multiplier for the amount of Pokedollars earned from all sources.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 10
    1: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-10: 0 # random value between 1 and 10

  dungeon_token_multiplier:
    # A multiplier for the amount of Dungion Tokens earned from all sources.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 10
    1: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-10: 0 # random value between 1 and 10

  quest_point_multiplier:
    # A multiplier for the amount of Quest Points earned from all sources.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 10
    1: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-10: 0 # random value between 1 and 10

  diamond_multiplier:
    # A multiplier for the amount of Diamonds earned from all sources.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 10
    1: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-10: 0 # random value between 1 and 10

  farm_point_multiplier:
    # A multiplier for the amount of Farm Points earned from all sources.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 10
    1: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-10: 0 # random value between 1 and 10

  exp_multiplier:
    # A multiplier for the amount of exp earned from battles.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 10
    1: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-10: 0 # random value between 1 and 10

  #################
  # Logic Options #
  #################
  starter_logic:
    # Are starter Pokemon considered in logic at the beginning of the region?
    # With this enabled, you would be expected to reset the game to obtain all the starters.
    'false': 50
    'true': 0

  mystery_egg_in_logic:
    # Are Mystery Eggs considered in logic for obtaining pokemon?
    'false': 50
    'true': 0

  clicks_per_second:
    # Sets the assumed clicks per second for the player.
    # This affects the logic for attack needed for the player to be expected to defeat dungeons and gym leaders.
    # Higher values make the game easier.
    # It is recommended to check your clicks per second rate with an online CPS tester.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 20
    5: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-20: 0 # random value between 1 and 20

  dungeon_logic:
    # This option determines how much attack power is needed to reliably find and catch a dungeon pokemon.
    # Early: Dungeons and their pokemon are brought into logic if you can clear only one or two dungeon spaces for the event that the pokemon/boss is one of them. This option is much more RNG dependant.
    # Half: Dungeons and their pokemon are brought into logic if you can clear about half the dungeon spaces for the event that the pokemon/boss is one of them.
    # All: Dungeons and their pokemon assume you must be able to fully clear the dungeon to be in logic.
    early: 0
    half: 50
    all: 0

  safari_zone_logic:
    # Is the Auto Safari Zone script logically required to obtain pokemon in the Safari Zone?
    # This does nothing if use_scripts or include_scripts_as_items are false.
    'false': 50
    'true': 0

  ###########################
  # Item & Location Options #
  ###########################
  local_items:
    # Forces these items to be in their native world.
    []

  non_local_items:
    # Forces these items to be outside their native world.
    []

  start_inventory:
    # Start with the specified amount of these items. Example: "Bomb: 1"
    {}

  start_inventory_from_pool:
    # Start with the specified amount of these items and don't place them in the world. Example: "Bomb: 1"
    # 
    # The game decides what the replacement items will be.
    {}

  start_hints:
    # Start with these item's locations prefilled into the ``!hint`` command.
    []

  start_location_hints:
    # Start with these locations and their item prefilled into the ``!hint`` command.
    []

  exclude_locations:
    # Prevent these locations from having an important item.
    []

  priority_locations:
    # Prevent these locations from having an unimportant item.
    []

  item_links:
    # Share part of your item pool with other players.
    []

  plando_items:
    # Generic items plando.
    []
