# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
#    others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
#    more chances you have for that option to be chosen. For example, an option like this:
#
#    map_shuffle:
#      on: 5
#      off: 15
#
#    Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
#    off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
#    To test if your yaml is valid or not, you can use this website:
#        http://www.yamllint.com/
#    You can also verify that your Archipelago options are valid at this site:
#        https://archipelago.gg/check

# Your name in-game, limited to 16 characters.
#     {player} will be replaced with the player's slot number.
#     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
#     {number} will be replaced with the counter value of the name.
#     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Player{number}

# Used to describe your yaml. Useful if you have multiple files.
description: Default ClusterTruck Template

game: ClusterTruck
requires:
  version: 0.6.6 # Version of Archipelago required for this yaml to work as expected.

ClusterTruck:
  ################
  # Game Options #
  ################
  progression_balancing:
    # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
    # 
    # A lower setting means more getting stuck. A higher setting means less getting stuck.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 99
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-99: 0 # random value between 0 and 99
    disabled: 0 # equivalent to 0
    normal: 50 # equivalent to 50
    extreme: 0 # equivalent to 99

  accessibility:
    # Set rules for reachability of your items/locations.
    # 
    # **Full:** ensure everything can be reached and acquired.
    # 
    # **Minimal:** ensure what is needed to reach your goal can be acquired.
    full: 50
    minimal: 0

  start_level:
    # Choose the level to start in
    # Valid options: /([1-9hc]-(10|[1-9])|random)/
    # random will select a random level with equal probability
    '1_1': 50
    '1_2': 0
    '1_3': 0
    '1_4': 0
    '1_5': 0
    '1_6': 0
    '1_7': 0
    '1_8': 0
    '1_9': 0
    '1_10': 0
    '2_1': 0
    '2_2': 0
    '2_3': 0
    '2_4': 0
    '2_5': 0
    '2_6': 0
    '2_7': 0
    '2_8': 0
    '2_9': 0
    '2_10': 0
    '3_1': 0
    '3_2': 0
    '3_3': 0
    '3_4': 0
    '3_5': 0
    '3_6': 0
    '3_7': 0
    '3_8': 0
    '3_9': 0
    '3_10': 0
    '4_1': 0
    '4_2': 0
    '4_3': 0
    '4_4': 0
    '4_5': 0
    '4_6': 0
    '4_7': 0
    '4_8': 0
    '4_9': 0
    '4_10': 0
    '5_1': 0
    '5_2': 0
    '5_3': 0
    '5_4': 0
    '5_5': 0
    '5_6': 0
    '5_7': 0
    '5_8': 0
    '5_9': 0
    '5_10': 0
    '6_1': 0
    '6_2': 0
    '6_3': 0
    '6_4': 0
    '6_5': 0
    '6_6': 0
    '6_7': 0
    '6_8': 0
    '6_9': 0
    '6_10': 0
    '7_1': 0
    '7_2': 0
    '7_3': 0
    '7_4': 0
    '7_5': 0
    '7_6': 0
    '7_7': 0
    '7_8': 0
    '7_9': 0
    '7_10': 0
    '8_1': 0
    '8_2': 0
    '8_3': 0
    '8_4': 0
    '8_5': 0
    '8_6': 0
    '8_7': 0
    '8_8': 0
    '8_9': 0
    '8_10': 0
    '9_1': 0
    '9_2': 0
    '9_3': 0
    '9_4': 0
    '9_5': 0
    '9_6': 0
    '9_7': 0
    '9_8': 0
    '9_9': 0
    '9_10': 0
    h_1: 0
    h_2: 0
    h_3: 0
    h_4: 0
    h_5: 0
    h_6: 0
    h_7: 0
    h_8: 0
    h_9: 0
    h_10: 0
    c_1: 0
    c_2: 0
    c_3: 0
    c_4: 0
    c_5: 0

  goal_level:
    # Choose level to complete to finish the game
    # Valid options: /([1-9hc]-(10|[1-9])|random)/
    # random will select a random level with equal probability
    '1_1': 0
    '1_2': 0
    '1_3': 0
    '1_4': 0
    '1_5': 0
    '1_6': 0
    '1_7': 0
    '1_8': 0
    '1_9': 0
    '1_10': 0
    '2_1': 0
    '2_2': 0
    '2_3': 0
    '2_4': 0
    '2_5': 0
    '2_6': 0
    '2_7': 0
    '2_8': 0
    '2_9': 0
    '2_10': 0
    '3_1': 0
    '3_2': 0
    '3_3': 0
    '3_4': 0
    '3_5': 0
    '3_6': 0
    '3_7': 0
    '3_8': 0
    '3_9': 0
    '3_10': 0
    '4_1': 0
    '4_2': 0
    '4_3': 0
    '4_4': 0
    '4_5': 0
    '4_6': 0
    '4_7': 0
    '4_8': 0
    '4_9': 0
    '4_10': 0
    '5_1': 0
    '5_2': 0
    '5_3': 0
    '5_4': 0
    '5_5': 0
    '5_6': 0
    '5_7': 0
    '5_8': 0
    '5_9': 0
    '5_10': 0
    '6_1': 0
    '6_2': 0
    '6_3': 0
    '6_4': 0
    '6_5': 0
    '6_6': 0
    '6_7': 0
    '6_8': 0
    '6_9': 0
    '6_10': 0
    '7_1': 0
    '7_2': 0
    '7_3': 0
    '7_4': 0
    '7_5': 0
    '7_6': 0
    '7_7': 0
    '7_8': 0
    '7_9': 0
    '7_10': 0
    '8_1': 0
    '8_2': 0
    '8_3': 0
    '8_4': 0
    '8_5': 0
    '8_6': 0
    '8_7': 0
    '8_8': 0
    '8_9': 0
    '8_10': 0
    '9_1': 0
    '9_2': 0
    '9_3': 0
    '9_4': 0
    '9_5': 0
    '9_6': 0
    '9_7': 0
    '9_8': 0
    '9_9': 0
    '9_10': 50
    h_1: 0
    h_2: 0
    h_3: 0
    h_4: 0
    h_5: 0
    h_6: 0
    h_7: 0
    h_8: 0
    h_9: 0
    h_10: 0
    c_1: 0
    c_2: 0
    c_3: 0
    c_4: 0
    c_5: 0

  goal_requirement:
    # Choose the number of levels required to unlock the goal
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 5
    # Maximum value is 103
    40: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-5-103: 0 # random value between 5 and 103

  skipped_levels:
    # List as many levels as you would like to skip completing
    # Valid options: /[1-9hc]-(10|[1-9])/
    []

  point_multiplier:
    # Multiplies the amount of points earned to reduce grinding
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 20
    5: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-20: 0 # random value between 1 and 20

  deathlink_amnesty:
    # The number of deaths needed to send out a deathlink event
    # Deathlink can be disabled entirely in-game
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 100
    10: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-100: 0 # random value between 1 and 100

  trap_percentage:
    # Choose the percentage of trap items that will appear when filling the pool with filler
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    25: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  ###########################
  # Item & Location Options #
  ###########################
  local_items:
    # Forces these items to be in their native world.
    []

  non_local_items:
    # Forces these items to be outside their native world.
    []

  start_inventory:
    # Start with the specified amount of these items. Example: "Bomb: 1"
    {}

  start_hints:
    # Start with these item's locations prefilled into the ``!hint`` command.
    []

  start_location_hints:
    # Start with these locations and their item prefilled into the ``!hint`` command.
    []

  exclude_locations:
    # Prevent these locations from having an important item.
    []

  priority_locations:
    # Prevent these locations from having an unimportant item.
    []

  item_links:
    # Share part of your item pool with other players.
    []

  plando_items:
    # Generic items plando.
    []
