XCOM 2 War of the Chosen
What are locations and items in this game?
[!NOTE] Resistance Communications and Resistance Radio research projects are ignored by randomization, meaning they will have to be researched in-game before XCOM can begin contacting other regions and building radio relays.
Locations
- Completion of research and shadow projects
- Completion of chosen hunt covert actions
- First kill of each enemy type
- First use of each item type
Items
- Research/shadow project unlocks (including story progress)
- Chosen hunt covert action unlocks, i.e. faction influence, chosen strongholds
- Resources, i.e. supplies, intel, elerium cores, etc.
- Weapon upgrades, PCSs
- Staff, i.e. scientists, engineers
- Traps, i.e. avatar project progress, force level increases
What do location checks and items look like in this game?
When reaching a location, a notification appears informing the player about the item they found and who it belongs to.
Items are currently only received in the geoscape, including any the player sent to themself. When the game receives an item, a notification appears informing the player about what they got and from whom.
How was this game adapted to fit into Archipelago?
Various features have been added to reduce the length of a full campaign (such as missions being skipped and soldiers gaining XP passively) and there are multiple options for alternate goals. Expect the game to be comfortably beatable in roughly 15 to 20 hours on default settings, and potentially much quicker if the goal is adjusted.