Tevi

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Traverse Mode

Choose how you want to Traverse the World Normal: no changes to the game Random Transition: Map transition like Morose -> Forest are randomized Random Teleporter: No Map transition and only through Teleport possible
25
0
0
0

Open Morose

Gain access to Morose without Crossbomb or Clusterbomb
25
0
0

Randomize Knife

If set to false, you receive the Knife as Starting Item
25
0
0

Randomize Orb

If set to false, you receive the Orb as Starting item
25
0
0

Randomized Item Upgrades

If set to true, all Item upgrades in the Crafting Menu have random new Item and the Item upgrades are in a different Location i.e. on the overworld.
25
0
0

Chaos mode

Item Chaos rerolls every non Progressive Item into a new Item. The new Item can be any type of Item as long as it can be stacked, this include even Item like High Jump.
25
0
0

Unlock Celia and Sable

If this flag is true, Celia and Sable are already unlocked Also enables ChargeShot with only level 1 Orbitar
25
0
0

free_attack_up

Start the Game with X amount of Atk Ups This is usefull to kill Bosses faster
This is a range option.

Accepted values:
Normal range: 0 - 220
25
0
0
0
0
0

Goal Type

Determines the requirement type to fight the Final Boss
25
0
0

gear_count

The Amount of Gears found in the Game
This is a range option.

Accepted values:
Normal range: 1 - 25
0
25
0
0
0
0
0

goal_count

The Amount of Gears required to Finish the Game If this Number is greater than Gear count, it is reduced to the Number of Gear count
This is a range option.

Accepted values:
Normal range: 1 - 25
0
25
0
0
0
0
0

Walljump Tricks

Using Items to manipulate Movementspeed, for the Rabbit variants 200% Item use speed is required
25
0
0
0
0

Backflip

Backflip enables a early mini double jump
25
0
0

Ceiling kick

Use a dropkick against a ceiling to reverse movement Direction
25
0
0

Hidden Paths

Consider Hidden Paths in Free Roam for the logic
25
0
0

Dream Keeper entrance skip

Skip Dreamkeeper wind with Dropkicks and Strong Air Up
25
0
0

Barrier Skip

Skip Cutscene Barriers with Airdash (easy) or Slide (hard) and requires 60 fps lock
25
0
0
0

ADCKick

Enter Gallery of Souls with a a precise Airdash into Walljump from Ceiling pixel (very hard)
25
0
0

Super Bosses

Consider Tevi's Hidden Bosses in Library for the Logic
25
0
0

Exclude Memine

No progression items in Memine races
25
0
0

Exclude Item Crafting

No progression items in Crafting
25
0
0

Exclude Shops

No progression items in Shops
25
0
0

Exclude Upgrade Crafting

No progression items in Item upgrades crafts
25
0
0

Alpha Feature 1

Enables a Pre-released Feature, the contents can change at any time. Currently adds all Manaite shards for Tracking only
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.