TCG Card Shop Simulator

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Max Level

What is the maximum level you would like to reach? This will be rounded up to the nearest multiple of 5 The host can limit this setting to 50 for syncs
This is a range option.

Accepted values:
Normal range: 10 - 100
0
25
0
0
0
0
0

Licenses Per Level Group

Every 5 levels, across all 4 shop pages, how many licenses will be available? these are spread evenly as possible across all 4 shops
This is a range option.

Accepted values:
Normal range: 6 - 14
25
0
0
0
0
0

Required licenses

Every 5 levels, you will stop leveling up until you have a certain number of licenses unlocked for items that you can sell. Every 5 levels what percentage of licenses do you need to find to progress? A high level goal will change this percentage at later levels for better generation
This is a range option.

Accepted values:
Normal range: 50 - 100
25
0
0
0
0
0

Goal

The victory condition for your run. Collection Builder is about getting your card collection to a collected percentage Sell Ghost Cards hides ghost cards in locations to be found
25
0
0

Ghost Goal Amount

If on Ghost cards Goal, How many do you need to sell? This causes ghost card items to be seeded in the multiworld
This is a range option.

Accepted values:
Normal range: 1 - 80
0
25
0
0
0
0
0

Starting Worker

Choose a worker to start with. Reminder, you still have to pay their salary every day
25
0
0
0
0
0
0
0
0
0

Auto Renovate

This automatically renovates shop expansions for you when you receive expansions. never look at RENO BIGG again!
0
25
0

Better Trades

Makes Customers always have New cards. If card sanity is on, the cards will always be Checks
0
25
0

Extra Starting Item Checks

This setting stops generation failures from very limited starts. The maximum checks per item are capped to 16 regardless of this setting
This is a range option.

Accepted values:
Normal range: 5 - 8
25
0
0
0
0
0

Sell Check Amount

How many sell checks will each item have? The host can limit this to 8
This is a range option.

Accepted values:
Normal range: 2 - 16
25
0
0
0
0
0

Checks Per Pack

How many checks are in each of the 8 packs: Basic Tetramon, Rare Tetramon, Epic Tetramon, Legendary Tetramon, Basic Destiny, Rare Destiny, Epic Destiny, Legendary Destiny so 10 would be 10 checks per pack 0 disables checks in card packs
This is a range option.

Accepted values:
Normal range: 0 - 30
0
25
0
0
0
0
0

Card Collection Percentage

How much of a pack do you need to collect to get all card checks this places the checks evenly in the range. example if there are 10 checks and percentage is 50, there will be a check every 5% The host can limit this percentage to 50%
This is a range option.

Accepted values:
Normal range: 10 - 100
0
25
0
0
0
0
0

Number of PlayTable Checks

How many checks are there for play tables
This is a range option.

Accepted values:
Normal range: 0 - 50
0
25
0
0
0
0
0

Games Per Check

How many play table games are needed per game check. the higher the value the longer it takes to do a check
This is a range option.

Accepted values:
Normal range: 1 - 10
25
0
0
0
0
0

Number of Sell Card Checks

This adds checks to selling Tetramon and Destiny cards. Both Sets will have this number of checks making the total checks double this amount
This is a range option.

Accepted values:
Normal range: 0 - 50
25
0
0
0
0
0

Cards sold per check

How many cards do you need to sell per check
This is a range option.

Accepted values:
Normal range: 1 - 10
25
0
0
0
0
0

All Levels Are Checks

Adds all levels to the location pool, rather than the default of only every 5 levels
25
0
0

Death Link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0

Card Sanity

Overrides Checks per pack and makes each card a unique check Enables new Cards from that rarity and below to be checks. For each level you add 360 locations. at legendary it is 1452 locations. At destiny Legendary you are adding 2904 checks
25
0
0
0
0
0
0
0
0
0

Foil Cards in Sanity

Adds Foil cards to Card sanity Halves the amount of checks in card sanity
0
25
0

Card Borders in Sanity

Adds the borders up to the selected border to Card Sanity. There are ~30 cards in each set of that border.
25
0
0
0
0
0
0

Money Filler

Determines the percentage of Filler contain money
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

XP Filler

Determines the percentage of Filler contain Shop Xp If your goal is Level goal, these are disabled
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Random Card

Determines the percentage of Filler are random cards. Watch out for repeats!
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

New Card

Determines the percentage of Filler are random cards that will always be new if card sanity is checked, these cards will always be a check
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Progressive Customer Wealth

Determines the percentage of Filler increases how much money your customers have
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Card Luck

Determines the percentage of Filler increases your chances to find better cards in packs
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Trap Fill Percentage

Determines the percentage of the junk fill which is filled with traps.
This is a range option.

Accepted values:
Normal range: 0 - 80
25
0
0
0
0
0

Stink Trap

You know what this does. Stinky. Determines the percentage of Traps are Stink Traps. Traps must be enabled for this to have any effect.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Poltergeist Trap

Something is messing with the lights Determines the percentage of Traps are Poltergeist Traps. Traps must be enabled for this to have any effect.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Credit Card Failure Trap

Credit cards fail to work for a little while Determines the percentage of Traps are Credit Card Failure Traps. Traps must be enabled for this to have any effect.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Market Change Trap

Causes prices to randomize Determines the percentage of Traps are Market Change Traps. Traps must be enabled for this to have any effect.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Currency Trap

Causes Currency to Randomize Determines the percentage of Traps are Currency Traps. Traps must be enabled for this to have any effect.
This is a range option.

Accepted values:
Normal range: 0 - 100
25
0
0
0
0
0

Reduce Card Luck Trap

Lowers your card luck Determines the percentage of Traps are Decrease Card Luck Traps. Traps must be enabled for this to have any effect.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.