Spelunky 2

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Goal

When is your world considered finished. Easy: Requires completing the "normal" ending by reaching 6-4 and defeating Tiamat Hard: Requires completing the "hard" ending by reaching 7-4 and defeating Hundun CO: Requires reaching a specified level in Cosmic Ocean
25
0
0
0

Cosmic Ocean Goal Level

Which level in Cosmic Ocean are you required to clear to consider your game as beaten. This option can be ignored if your goal is not set to "CO"
This is a range option.

Accepted values:
Normal range: 10 - 99
0
25
0
0
0
0
0

Death Link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0

Death Link Ankh Handling

Sets whether deaths sent through Death Link will trigger the Ankh, or ignore it.
25
0
0

Include harder journal entries

Include the following more problematic journal entries as locations in the AP world: Magmar, Lavamander, MechSuit, Scorpion + True Crown
25
0
0

Journal Entry Required

Should the Journal Entry of an item be required for its Item/Waddler upgrade to take effect?
0
25
0

Increase Starting Wallet

Should treasure (gold/emerald/sapphire/ruby/diamond) you receive from other players increase the amount of gold you begin with after death.
25
0
0

Progressive Worlds

Whether new worlds should be unlocked individually or progressively.
0
25
0

Starting Health

How much Health should you initially start with.
This is a range option.

Accepted values:
Normal range: 1 - 10
0
25
0
0
0
0
0

Progressive Health

Increases how much health you will begin with after death.
This is a range option.

Accepted values:
Normal range: 0 - 30
0
25
0
0
0
0
0

Starting Bombs

How many Bombs should you initially start with.
This is a range option.

Accepted values:
Normal range: 0 - 10
0
25
0
0
0
0
0

Starting Bombs Upgrades

Increases how many bombs you will begin with after death.
This is a range option.

Accepted values:
Normal range: 0 - 30
0
25
0
0
0
0
0

Starting Ropes

How many Ropes should you initially start with.
This is a range option.

Accepted values:
Normal range: 0 - 10
0
25
0
0
0
0
0

Starting Rope Upgrades

Increases how many ropes you will begin with after death.
This is a range option.

Accepted values:
Normal range: 0 - 20
25
0
0
0
0
0

Restricted Items

Items that are added to the multi-world as progressive and must be found in the multi-world before they can be obtained in the game Options: - Alien Compass | Ankh | Arrow of Light | Camera | Cape | Climbing Gloves | Clone Gun | Compass | Crown | Eggplant - Eggplant Crown | Elixir | Excalibur | Four-Leaf Clover | Freeze Ray | Hedjet | Hou Yi's Bow | Hoverpack | Jetpack | Kapala - Machete | Mattock | Paste | Pitcher's Mitt | Plasma Cannon | Powerpack | Scepter | Shield | Skeleton Key | Spectacles - Spike Shoes | Spring Shoes | Tablet of Destiny | Telepack | Teleporter | True Crown | Udjat Eye | Ushabti | Vlad's Cape | Webgun

Item Upgrades

Add the following useful items in the multi-world item pool which are kept on death, AFTER obtaining it's journal entry if 'Journal Entry Required' is true. Options: - Ankh | Camera | Cape | Climbing Gloves | Clone Gun | Compass | Eggplant | Eggplant Crown | Elixir | Four-Leaf Clover - Freeze Ray | Hoverpack | Jetpack | Kapala | Machete | Mattock | Paste | Pitcher's Mitt | Plasma Cannon | Powerpack - Shield | Skeleton Key | Spectacles | Spike Shoes | Spring Shoes | Telepack | Teleporter | True Crown | Vlad's Cape | Webgun

Waddler Items

Add the following useful items in the multi-world item pool which are added to Waddler's storage between runs, AFTER obtaining it's journal entry if 'Journal Entry Required' is true. Options (any selected here override options in item_upgrades): - Alien Compass | Ankh | Arrow of Light | Camera | Cape | Climbing Gloves | Clone Gun | Compass | Crown | Eggplant - Eggplant Crown | Elixir | Excalibur | Four-Leaf Clover | Freeze Ray | Hedjet | Hou Yi's Bow | Hoverpack | Jetpack | Kapala - Machete | Mattock | Paste | Pitcher's Mitt | Plasma Cannon | Powerpack | Scepter | Shield | Skeleton Key | Spectacles - Spike Shoes | Spring Shoes | Tablet of Destiny | Telepack | Teleporter | True Crown | Udjat Eye | Ushabti | Vlad's Cape | Webgun

Rope Pile Weight

Sets the likelihood of a filler item being a Rope Pile relative to others.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Bomb Bag Weight

Sets the likelihood of a filler item being a Bomb Bag relative to others.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Bomb Box Weight

Sets the likelihood of a filler item being a Bomb Box relative to others.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Cooked Turkey Weight

Sets the likelihood of a filler item being a Cooked Turkey relative to others.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Royal Jelly Weight

Sets the likelihood of a filler item being a Royal Jelly relative to others.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Gold Bar Weight

Sets the likelihood of a filler item being a Gold Bar relative to others.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Emerald Gem Weight

Sets the likelihood of a filler item being an Emerald relative to others.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Sapphire Gem Weight

Sets the likelihood of a filler item being a Sapphire relative to others.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Ruby Gem Weight

Sets the likelihood of a filler item being a Ruby relative to others.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Diamond Gem Weight

Sets the likelihood of a filler item being a Diamond relative to others.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Enable Traps

Whether traps should be included in the item pool.
25
0
0

Trap Percentage

Determines the percentage of filler items that will be replaced by traps.
This is a range option.

Accepted values:
Normal range: 5 - 30
0
25
0
0
0
0
0

Poison Trap Weight

Sets the likelihood of a trap being a Poison Trap relative to other traps. Poison Traps will instantly poison the player.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Curse Trap Weight

Sets the likelihood of a trap being a Curse Trap relative to other traps. Curse Traps will instantly curse the player.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Ghost Trap Weight

Sets the likelihood of a trap being a Ghost Trap relative to other traps. Ghost Traps will immediately spawn the ghost (or Jelly if in Cosmic Ocean).
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Stun Trap Weight

Sets the likelihood of a trap being a Stun Trap relative to other traps. Stun Traps wll stun the player for 1 second.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Loose Bombs Trap Weight

Sets the likelihood of a trap being a Loose Bombs Trap relative to other traps. Loose Bombs Traps will spawn 1 lit bomb at the player's feet every second for 5 seconds.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Blindness Trap Weight

Sets the likelihood of a trap being a Blindness Trap relative to other traps. Blindness traps will trigger a darkness effect similar to the "I can't see a thing!" level feeling for the current level.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Punish Ball Trap Weight

Sets the likelihood of a trap being a Punish Ball Trap relative to other traps. Punish Ball Traps will attach a ball and chain to the player for 3 levels.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.