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Sonic the Hedgehog 1 Guide

Welcome to Sonic 1, 1991, with bonus features.

What you need to know about the Archipelago mode

Required Software

Tracker support

Both have working auto tracking and map following, just connect to your AP game.

World options

The generation options are suitably documented. Some specific notes:

Example YAML using default values:

Sonic the Hedgehog 1:
  # Add extra keys by name, eg: 'Green Hill Key'
  starting_zone:
    ['Random']
  # Restrict local placement rules to force this world's keys to be placed in other worlds.
  no_local_keys: false
  # Enable the buff items
  allow_disable_goal: true
  allow_disable_r: true
  # Number of rings sent to the pool
  available_rings: 150
  # Number of rings you need from the pool for victory
  ring_goal: 100
  # Number of bosses you need to beat
  boss_goal: 6
  # Number of Specials you need to beat
  specials_goal: 6
  # Number of emeralds you need to receive
  emerald_goal: 6
  # Control when Final Zone can unlock, wait until all other victory conditions are met
  final_zone_last: anytime
  # When enabled, AP won't give you safety rings and you only drop 6 when hurt.
  hard_mode: false
  # Enable to remove the fun junk items
  boring_filler: false
  # How many of each powerup to put in pool, set to 0 to disable completely
  pow_invinc: 5
  pow_shield: 5
  pow_speeds: 5
  # When enabled the speed shoes are filled as a trap item instead of a useful item.
  pow_ss_trap_flag: true
  # Enable this to send deathlink packets when you die
  send_death: false
  # Enable this to die when deathlink packets are received
  recv_death: false

What changes to Sonic 1 you need to know about

FAQ