Sonic Rush

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Goal

Sets the goal of your world. - **Bosses once:** Defeat every main game boss at least once with either Sonic or Blaze. Sonic and Blaze as bosses of Zone 7 count as individual bosses. - **Bosses both:** Defeat every main game boss with both Sonic and Blaze. - **Extra zone:** Defeat the extra zone boss, requiring all chaos and sol emeralds. - **100 percent:** Clear all acts and defeat all bosses (main game and extra zone) with both Sonic and Blaze.
25
0
0
0
0

Screw F-Zone

Toggle whether F-Zone (Sonic and Blaze) should be **excluded** from goal conditions and having important items.
0
25
0

Amount of starting zones

Decides how many zones will be unlocked at the start of the game.
This is a range option.

Accepted values:
Normal range: 1 - 8
0
25
0
0
0
0
0

Include S rank checks

Adds reaching S rank on acts and/or bosses (excluding F-Zone and Extra zone) as additional checks.
25
0
0
0
0

Tails and Cream substory

Sets how the presence of Tails and Cream as sidekicks is handled. BE AWARE that this feature is not fully functional yet, only partially. - **Always present:** Both will always be present. RECOMMENDED FOR NOW. - **Appearing later:** Both will be turned into items that can be collected to make them appear. - **Getting kidnapped:** Both will be present first, but a one-time trap item will make them disappear, you monster. - **On vacation:** Both will never be present, as they will take a vacation at the Luxury Ball Resort... Wait, wrong franchise!
25
0
0
0
0

Traps Percentage

The probability of any filler item (in percent) being replaced by a trap.
This is a range option.

Accepted values:
Normal range: 0 - 100

The following values have special meanings, and may fall outside the normal range.
  • 0: None
  • 4: Rare
  • 10: Occasionally
  • 100: Maximum Suffering
25
0
0
0
0
0

Death Link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.