SMW: Spicy Mycena Waffles

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Death Link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0

Ring Link

Whether your in-level coin gain/loss is linked to other players DISABLED FOR NOW. Please wait for future updates that reenables this feature.
25
0
0

Trap Link

Whether your received traps are linked to other players
25
0
0

Energy Link

Allows players to contribute to the EnergyLink pool by collecting coins Players can exchange EnergyLink coins for consumable items
0
25
0

Early Climb

Force Climb to appear early in the seed as a local item. This is particularly useful to prevent BK when Level Shuffle is disabled
25
0
0
Goal Options

Goal

Determines the goal of the seed Bowser: Find a certain number of Yoshi Eggs, reach Bowser's Castle and defeat Bowser Yoshi's House: Find a certain number of Yoshi Eggs and bring them back to Yoshi's House
25
0
0

Golden Yoshi Eggs in Pool

Amount of Golden Yoshi Eggs that can be found anywhere in the multiworld/itempool. The amount of eggs rolled by this option will be added to the amount of eggs created by the Local Golden Yoshi Eggs option and both of them will not exceed the 255 egg limit.
This is a range option.

Accepted values:
Normal range: 0 - 255
0
25
0
0
0
0
0

Local Golden Yoshi Eggs

Forces Golden Yoshi Eggs into specific level exits. This option will create a new location in each level that's valid, that way it doesn't disturb your potential Priority Locations in said regions. Similar to how Boss Tokens operated before. The "Every Level" option has priority over the others, creating an at least 96 egg game. The amount of eggs rolled by this option will be added to the amount of eggs created by the Golden Yoshi Eggs in Pool option and both of them will not exceed the 255 egg limit.

Required Percentage of Golden Yoshi Eggs

What Percentage of Yoshi Eggs are required to finish. This option will sum Local Golden Yoshi Eggs and Golden Yoshi Eggs in Pool, then it'll calculate the required amount from that egg count.
This is a range option.

Accepted values:
Normal range: 1 - 100
0
25
0
0
0
0
0
Logic

Ability Shuffle

Which abilities and items will be added as items in the item pool If an ability is not present in the list they will be treated as unlocked from the start

Game Logic Difficulty

Makes difficult levels expect the player to have certain amount of powerups in order to beat them Easy: Hard levels require Mushroom + (Item box or Midway Points); Harder levels require Fire Flower + (Extra Defense or Item box or Midway Points) Medium: Hard levels require Mushroom; Harder levels require Mushroom + (Item box or Midway Points) Hard: No powerups or other items are required in any level to be beaten
25
0
0
0

Inventory Yoshi Logic

Whether being able to use Yoshi inventory items is considered in logic or not for Blue Yoshi logic
25
0
0
Location Options

Dragon Coin Checks

Whether collecting 5 Dragon Coins in each level will grant a check
25
0
0

3up Moon Checks

Whether collecting a 3-Up Moon in a level will grant a check
25
0
0

Hidden 1-Up Checks

Whether collecting a hidden 1-Up mushroom in a level will grant a check These checks are considered cryptic as there's no actual indicator that they're in their respective places Enable this option at your own risk
25
0
0

Star Block Checks

Whether collecting a prize from a Star Block in a level will grant a check
25
0
0

Midway Point Checks

Whether collecting a Midway Point in a level will grant a check
25
0
0

Room Checks

Whether visiting a room in levels will grant a check
25
0
0

Block Checks

Whether hitting a block with an item or coin inside will grant a check Note that some blocks are excluded due to how the option and the game works! Exclusion list: * Blocks in Top Secret Area & Front Door/Bowser Castle * Blocks that are unreachable unless you glitch your way in
Level Shuffling

Level Shuffle

Whether levels are shuffled
25
0
0

Random Level Effects

How many levels will receive a permanent random trap effect in them Which traps are going to be used is going to be determined by their trap weight Valid traps: Ice, Reverse, Screen Flip, Pixelate, Spotlight, Invisibility Setting Game Logic Difficulty option to easy or medium is recommended.
This is a range option.

Accepted values:
Normal range: 0 - 50
25
0
0
0
0
0

Map Teleport Shuffle

Whether map teleports (stars and pipes) are shuffled
25
0
0
0
0
0

Map Transition Shuffle

Wheter map transitions are shuffled
25
0
0

Enemy Shuffle

Shuffles around enemies.
25
0
0

Bowser Castle Doors

How the doors of Bowser's Castle behave Vanilla: Front and Back Doors behave as vanilla Fast: Both doors behave as the Back Door Slow: Both doors behave as the Front Door "Front Door" rooms depend on the `bowser_castle_rooms` option "Back Door" only requires going through the dark hallway to Bowser
25
0
0
0

Bowser Castle Rooms

How the rooms of Bowser's Castle Front Door behave Vanilla: You can choose which rooms to enter, as in vanilla Random Two Room: Two random rooms are chosen Random Five Room: Five random rooms are chosen Gauntlet: All eight rooms must be cleared Labyrinth: Which room leads to Bowser?
0
25
0
0
0
0

Boss Shuffle

How bosses are shuffled None: Bosses are not shuffled Simple: Four Reznors and the seven Koopalings are shuffled around Full: Each boss location gets a fully random boss Singularity: One or two bosses are chosen and placed at every boss location
25
0
0
0
0

Swap Level Exits

Swaps the destination of level exits in the map Star World 5 and Donut Secret House are excluded from this feature
25
0
0

Swap Exit Count

How many swapped exits will exist in the game
This is a range option.

Accepted values:
Normal range: 0 - 22
25
0
0
0
0
0

Swap Donut GH Exits

If enabled, this option will swap which overworld direction the two exits of the level at the Donut Ghost House overworld tile go: False: Normal Exit goes up, Secret Exit goes right. True: Normal Exit goes right, Secret Exit goes up. This option has priority over Swap Level Exits.
0
25
0
Junk and Traps

Junk Fill Percentage

Replace a percentage of non-required Yoshi Eggs in the item pool with random junk items
This is a range option.

Accepted values:
Normal range: 0 - 100
25
0
0
0
0
0

Trap Fill Percentage

Replace a percentage of junk items in the item pool with random traps
This is a range option.

Accepted values:
Normal range: 0 - 100
25
0
0
0
0
0

Ice Trap Weight

Likelihood of a receiving a trap which causes the level to become slippery
0
0
25
0
0

Stun Trap Weight

Likelihood of a receiving a trap which briefly stuns Mario
0
0
25
0
0

Literature Trap Weight

Likelihood of a receiving a trap which causes the player to read literature
0
0
25
0
0

Timer Trap Weight

Likelihood of a receiving a trap which causes the timer to run low
0
0
25
0
0

Reverse Trap Weight

Likelihood of a receiving a trap which causes the controls to be reversed in the current level
0
0
25
0
0

Thwimp Trap Weight

Likelihood of a receiving a trap which causes a Thwimp to spawn above the player
0
0
25
0
0

Fishin' Boo Trap Weight

Likelihood of a receiving a trap which causes a Fishin' Boo to spawn above the player
0
0
25
0
0

Screen Flip Trap Weight

Likelihood of a receiving a trap which causes the screen to flip vertically
0
0
25
0
0

Sticky Floor Trap Weight

Likelihood of a receiving a trap which causes the floor become sticky
0
0
25
0
0

Sticky Hands Trap Weight

Likelihood of a receiving a trap which causes the player's hands become sticky
0
0
25
0
0

Pixelate Trap Weight

Likelihood of a receiving a trap which causes a the entire screen become pixelated
0
0
25
0
0

Spotlight Trap Weight

Likelihood of a receiving a trap which causes a spotlight to appear on the player's position
0
0
25
0
0

Bullet Time Trap Weight

Likelihood of a receiving a trap which slows down the game
0
0
25
0
0

Invisibility Trap Weight

Likelihood of a receiving a trap which makes the player invisible
0
0
25
0
0

Empty Item Box Trap Weight

Likelihood of a receiving a trap which removes the item in the item box
0
0
25
0
0
Aesthetics

Display Received Item Popups

What messages to display in-game for items received
0
0
0
25
0

Music Shuffle

Music shuffle type None: No Music is shuffled Consistent: Each music track is consistently shuffled throughout the game Full: Each individual level has a random music track Singularity: The entire game uses one song for overworld and one song for levels
25
0
0
0
0

Sound Effect Shuffle

Shuffles almost every instance of sound effect playback Archipelago elements that play sound effects aren't randomized None: No SFX are shuffled Full: Each individual SFX call has a random SFX Singularity: The entire game uses one SFX for every SFX call
25
0
0
0

Mario Palette

Mario palette color
25
0
0
0
0
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.