Rusted Moss

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Required Ending

The ending of the game required to win
25
0
0
0
0
0

Character

The character you want to play as, currnently only fern and gimmick are supported
25
0
0
0
0

Hard Maya

Choose to enable the hard version of the Living Quarters Maya fight
25
0
0

Death Link

Enable death link.
25
0
0

Damage Boost

Locations which require a damage boost to access will be considered in logic
25
0
0

Grenade Boost

Locations which require a grenade boost to access will be considered in logic
25
0
0

Precise Movement

Locations which require precise movement to access will be considered in logic
25
0
0

Precise Grapple

Locations which require precise grappling hook usage to access will be considered in logic
0
25
0

Bunny Hopping

Locations which require preservation of momentum through bunny hopping will be considered in logic
25
0
0

Hard Combat

Locations which require more proficiency in combat to access will be considered in logic
25
0
0

Shop Item Cost Percentage

Discount percentage to apply to shop prices to reduce money farming requirement
This is a range option.

Accepted values:
Normal range: 1 - 100
0
25
0
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.