Rift of the Necrodancer

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Starting Song Count

The number of songs that will be unlocked from the start
This is a range option.

Accepted values:
Normal range: 3 - 10
0
25
0
0
0
0
0

Additional Song Count

The total number of songs that will be placed in the randomization pool. - This does not count any starting songs or the goal song. - The final song count may be lower due to other settings.
This is a range option.

Accepted values:
Normal range: 15 - 2000
0
25
0
0
0
0
0

Duplicate Song Percentage

Percentage of duplicate songs to place in remaining filler slots. Duplicate songs are considered Useful and thus out of logic.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0

Diamond Percentage

Percentage of filler item to be replaced with diamonds.
This is a range option.

Accepted values:
Normal range: 50 - 100
0
25
0
0
0
0
0

Diamonds Needed to Win

The percentage of diamonds in the item pool that are needed to unlock the winning song.
This is a range option.

Accepted values:
Normal range: 50 - 100
0
25
0
0
0
0
0
Song Pool Settings

DLC Packs

Choose which DLC Packs will be included in the pool of chooseable songs. Both individual songs and dlc pack names work. Current DLC Pack Groups: ["Celeste", "Pizza Tower", "Hatsune Miku", "Hololive", "Everhood", "Monstercat", "Shovel Knight", "Friday Night Funkin'"]

Include Remix Mode

Adds remix mode songs as separate items and locations. When off, both normal and remix mode unlocks are the same.
25
0
0

Include Boss Battles

Add boss battles to the song pool Split allows medium and hard variants to be shuffled separately.
25
0
0
0

Include Minigames

Adds minigames to the song pool. Split allows medium and hard variants to be shuffled separately.
25
0
0
0

Include Songs

These songs will be guaranteed to show up within the seed. - You must have the DLC enabled to play those songs. - Difficulty options will not affect these songs. - If there are too many included songs, this will act as a whitelist ignoring song difficulty.
 

Exclude Songs

These songs will be guaranteed to not show up within the seed. Note: Does not affect songs within the "Include Songs" list.
 

Goal Song Pool

Songs listed here will randomly chosen to be the final song. If empty, the goal song will be chosen randomly from all included songs.
 
Difficulty Settings

Difficulty Selection

Determines what difficulties to be selected for song filtering (Rhythm Rifts only) This setting will not force you to play on any of the selected difficulties and intened to be used with the following intensity settings

Minimum Intensity

Ensures chosen rhythm rift will have a chart with an intensity value higher than this value (Rhythm Rifts only)
This is a range option.

Accepted values:
Normal range: 1 - 40
25
0
0
0
0
0

Maximum Intensity

Ensures chosen rhythm rift will have a chart with an intensity value lower than this value (Rhythm Rifts only)
This is a range option.

Accepted values:
Normal range: 1 - 40
0
25
0
0
0
0
0

Grade Needed

Minimum Grade required on song completion to send a check
25
0
0
0
0
0
0

Full Combo Needed

Requires a full combo on song completion to send a check
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.