Rift Wizard

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Goal

What the goal objective for the game will be. Defeating the end boss Mordred on floor 25 will award victory. Reach floor awards victory upon reaching a designated floor (Floor Goal).
Custom values are also allowed for this option. To create one, enter it into the input box below.
25
0
0

Floor Goal

Specifies the floor to reach for victory when "reach floor" goal is set.
This is a range option.

Accepted values:
Normal range: 11 - 25
0
25
0
0
0
0

Difficulty

Adjusts logic to make the game easier or harder. Easy: 3 mana in logic per floor Medium: 2 mana in logic per floor Hard: 1 mana in logic per floor
Custom values are also allowed for this option. To create one, enter it into the input box below.
25
0
0
0

Double Mana Dots

Specifies the amount of Double Mana Dots item to be in the item pool (replaces Mana Dots) This can be used to make the overall game easier or allow for more traps.
This is a range option.

Accepted values:
Normal range: 0 - 75
25
0
0
0
0
0

Consumable Count

Specifies the amount of Consumable checks to be in the item pool (replaces consumables with AP check based on step)
This is a range option.

Accepted values:
Normal range: 0 - 20
25
0
0
0
0
0

Consumable Steps

Specifies the amount of normal consumable pickups between consumable checks. The step amount counts down for each consumable picked up. Upon reaching 0 the next consumable pickup grants a check instead of the collectable item.
This is a range option.

Accepted values:
Normal range: 5 - 20
0
25
0
0
0
0
0

Traps

Specifies the amount of traps to be added to the pool. (May contain fewer traps than specified if mana dots are required for logic)
This is a range option.

Accepted values:
Normal range: 0 - 20
25
0
0
0
0
0

Death Link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.