Psychonauts

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Start with Levitation

Start with Progressive Levitation level 1.
25
0
0

Start with Cobweb Duster

Start with the Cobweb Duster.
25
0
0

Start with Mental Magnet

Start with Mental Magnet, pulling health, ammo, and arrowhead drops towards you.
0
25
0

Random Starting Minds

Start with a random number of mind/area unlocking items.
This is a range option.

Accepted values:
Normal range: 0 - 10
0
25
0
0
0
0
0

Lootbox Vaults

Turns all Memory Vaults into Lootboxes! Vaults will contain 10-50 Arrowheads, with a 50% chance to receive a rank up. If you get really lucky, you can even win jackpots of up to 250 Arrowheads or Five Ranks Up! If False, Vaults will always give One Rank Up and 15 Arrowheads.
0
25
0

Easy Milla Race

Makes collecting figments and winning the race in Milla's Mind easier by removing everyone else from the race.
25
0
0

Easy Flight Mode

Replicate the Levitation Flight Glitch by simply holding down float in the air. No more button mashing. WARNING: Makes getting locations out of logic VERY easy.
25
0
0

Archipelago Item Model

Choose what your Archipelago items for other games look like inside Psychonauts Archipelago: The standard Archipelago symbol. Classic: The original PsychoRando model for Archipelago items, Bunnies! Present: Open some holiday gift boxes!
25
0
0
0

Enemy Damage Multiplier

Adjust how much damage Raz takes from enemies for an additional challenge. If set to 0, Raz will take no damage from enemies, but will still flinch.
This is a range option.

Accepted values:
Normal range: 0 - 5
0
25
0
0
0
0
0

Instant Death Mode

Take any amount of damage, die instantly. Has priority over Enemy Damage Multiplier.
25
0
0

Goal

Win Condition Asylum Brain Tank: Climb the Asylum and defeat the Coach Oleander Brain Tank. Brain Hunt: Find the required amount of Camper Brains and re-brain them in Ford's Sanctuary. Asylum Brain Tank and Brain Hunt: Find the required amount of Camper Brains, AND defeat the Coach Oleander Brain Tank.
25
0
0
0

Brains Required

Number of Brains required to collect to Win, or open final door to Meat Circus Final Bosses. If Goal is not Brain Hunt, or Asylum Brain Tank and Brain Hunt, this does nothing.
This is a range option.

Accepted values:
Normal range: 1 - 19
0
25
0
0
0
0
0

Require Meat Circus

Require finishing Meat Circus Final Bosses in addition to your goal.
0
25
0

Rank Sanity

Add Rank Rewards to EVERY Rank Up, instead of the traditional Five Ranks Up.
25
0
0

Figment Percentage Maximum

Controls the maximum percentage of figments needed from each mind that will send checks. One check is sent for every 20 percent of figments found in each mind, up to the maximum set here. If set to 0, no figment collecting is required.
25
0
0
0
0
0
0

Deep Arrowhead Shuffle

Add Deep Arrowhead checks and shuffle the Dowsing Rod and extra Arrowhead Bundles into the item pool. Deep Arrowhead locations must be dug up from the ground using the Dowsing Rod and will set a shorter 10-minute (unpaused in-game time) respawn time after being dug up for the first time. Digging up a Deep Arrowhead again, after waiting for it to respawn, will award arrowheads like normal and set the normal 30-minute respawn time. The Deep Arrowheads found under the Lake are not affected by this option.
25
0
0

Mental Cobweb Shuffle

Add Mental Cobweb checks and shuffle an extra PSI Card into the item pool for each Mental Cobweb. Mental Cobweb locations must be collected using the Cobweb Duster. Collecting a Mental Cobweb will not add it to Raz's inventory, so the loom in Ford's Sanctuary will have no use.
25
0
0

Hint Unclaimed Baggage

When interacting with Baggage that you don't have a matching tag for yet, automatically creates a hint for the location in the client.
0
25
0

Progressive Baggage

Turns Emotional Baggage into Progressive Locations Each time you redeem a Baggage Tag with it's matching Baggage, you'll earn the next check for that type.
25
0
0

Maximum Progressive Baggage

Maximum amount of each type of Baggage that will give checks. Only works if Progressive Baggage is Enabled and value is greater than 0.
This is a range option.

Accepted values:
Normal range: 0 - 10
0
25
0
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory from Pool

Start with the specified amount of these items and don't place them in the world. Example: "Bomb: 1" The game decides what the replacement items will be.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.