Pokemon Pinball

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0
Goal Options

Dex Completion Requirement

Determines how many Pokemon you need to catch to complete the game
This is a range option.

Accepted values:
Normal range: 1 - 150
0
25
0
0
0
0
0

required_mons

Which Pokemon are required to be caught to clear the game, leave blank if you don't want any

Score Requirement

Determines a high score needed to clear the game leave at 0 to disable
This is a range option.

Accepted values:
Normal range: 0 - 2000000000
25
0
0
0
0
0

include_notes

If enables will include an item where you can add a dex entry using the /research [pokemon name] server command
25
0
0
Gameplay Options

map_btn

Controls what button is needed to move between areas during gameplay
0
0
0
0
25
0
0
0
0

Balanced Encounters

If enabled, will rebalance the encounter tables to make encountering rarer pokemon more common
0
25
0

Permanent Ball Saver

If enabled, the game will make the ball saved permanent
25
0
0

Double Timer

The amount of minutes you have to catch a Pokemon before it runs away
25
0
0

catch_rotation

Number of map routations required to open Bellsprout/Cloyster for Catchem Mode
This is a range option.

Accepted values:
Normal range: 0 - 3
0
25
0
0
0
0
0

evo_rotation

Number of map routations required to open Ditto/Slowbro for Evolution Mode Doesn't work on blue field yet
This is a range option.

Accepted values:
Normal range: 0 - 3
0
25
0
0
0
0

extra_start_route

Adds an extra route you can travel to from the start of the run, this will not remove the extra copy of that route from the item pool
25
0
0

Alert Evolution

If enabled pokemon will not be tired for as long during evolution
0
25
0

strong_tilt

If enabled, increases the strength of tilting, this can produce some odd results so use at your own risk
25
0
0

Death Link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0
Randomization Options

Randomize Pokemon Colors

If enabled, the game will randomize the colors of the Pokemon
25
0
0

Randomize Map Colors

If enabled, the game will randomize the colors of the maps
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.