Pokeclicker

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

dexsanity

Include all pokemon in the Pokedex as locations? Pokemon will be randomized into the item pool, and when you catch/evolve/hatch a new pokemon, instead of obtaining that pokemon it sends a check. This option forces obtaining all pokemon before traveling to Johto.
25
0
0

use_scripts

Should QoL scripts be enabled?
0
25
0

include_scripts_as_items

Are the scripts included as items in the item pool? Setting this option requires you to find the scripts as items before they can be used. This does nothing if use_scripts is false.
25
0
0

progressive_autoclicker

Should the Auto Clicker speed be progressive? With this enabled, The first Enhanced Auto Clicker unlocks the Auto Clicker script, and each Enhanced Auto Clicker you find after will increase your clicks/second by 20 to a maximum of 100. This does nothing if use_scripts is false.
25
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0

progressive_auto_safari_zone

Should the Auto Safari Zone speed be progressive? With this enabled, The first Enhanced Auto Safari Zone unlocks the Auto Safari Zone, and each Enhanced Auto Safari Zone you find after will increase your Animation speed a bit. This does nothing if use_scripts is false.
25
0
0
Multiplier Options

roaming_encounter_multiplier

Sets the multiplier for roaming encounter rates on the boosted route. Higher values make roaming Pokemon appear more frequently on that route.
This is a range option.

Accepted values:
Normal range: 1 - 100
0
25
0
0
0
0
0

roaming_encounter_multiplier_route

Should the roaming encounter rate multiplier apply to the boosted route only? With this enabled, only the boosted route will have increased roaming encounter rates. With this disabled, all routes will have increased roaming encounter rates.
0
25
0

pokedollar_multiplier

A multiplier for the amount of Pokedollars earned from all sources.
This is a range option.

Accepted values:
Normal range: 1 - 10
25
0
0
0
0
0

dungeon_token_multiplier

A multiplier for the amount of Dungion Tokens earned from all sources.
This is a range option.

Accepted values:
Normal range: 1 - 10
25
0
0
0
0
0

quest_point_multiplier

A multiplier for the amount of Quest Points earned from all sources.
This is a range option.

Accepted values:
Normal range: 1 - 10
25
0
0
0
0
0

diamond_multiplier

A multiplier for the amount of Diamonds earned from all sources.
This is a range option.

Accepted values:
Normal range: 1 - 10
25
0
0
0
0
0

farm_point_multiplier

A multiplier for the amount of Farm Points earned from all sources.
This is a range option.

Accepted values:
Normal range: 1 - 10
25
0
0
0
0
0

exp_multiplier

A multiplier for the amount of exp earned from battles.
This is a range option.

Accepted values:
Normal range: 1 - 10
25
0
0
0
0
0
Logic Options

starter_logic

Are starter Pokemon considered in logic at the beginning of the region? With this enabled, you would be expected to reset the game to obtain all the starters.
25
0
0

mystery_egg_in_logic

Are Mystery Eggs considered in logic for obtaining pokemon?
25
0
0

clicks_per_second

Sets the assumed clicks per second for the player. This affects the logic for attack needed for the player to be expected to defeat dungeons and gym leaders. Higher values make the game easier. It is recommended to check your clicks per second rate with an online CPS tester.
This is a range option.

Accepted values:
Normal range: 1 - 20
0
25
0
0
0
0
0

dungeon_logic

This option determines how much attack power is needed to reliably find and catch a dungeon pokemon. Early: Dungeons and their pokemon are brought into logic if you can clear only one or two dungeon spaces for the event that the pokemon/boss is one of them. This option is much more RNG dependant. Half: Dungeons and their pokemon are brought into logic if you can clear about half the dungeon spaces for the event that the pokemon/boss is one of them. All: Dungeons and their pokemon assume you must be able to fully clear the dungeon to be in logic.
0
25
0
0

safari_zone_logic

Is the Auto Safari Zone script logically required to obtain pokemon in the Safari Zone? This does nothing if use_scripts or include_scripts_as_items are false.
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Inventory from Pool

Start with the specified amount of these items and don't place them in the world. Example: "Bomb: 1" The game decides what the replacement items will be.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.