PokePark

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0
Goal

goal

Determines World completion condition Mew: Beat Mew (Default) postgame: Complete the postgame Prisma check (needs all friends)
25
0
0
Entrances

randomize_attraction_entrances

Randomize Attraction Entrances
25
0
0
Misc

Powers

Determines how Power Items are shuffled into the pool. Full: Start with all Power Items Thunderbolt: Start with one Thunderbolt Power Dash: Start with one Dash Power ThunderboltDash: Start with one Thunderbolt and Dash Power (Default) None: Start with no Powers (Thunderbolt and Dash unusable)
0
0
0
25
0
0

start_fast_travel

Determines how Fast Travel Items are shuffled into the pool None: Start with no Fast Travel Items (Default) One: Start with one random Fast Travel Item All: Start with all Fast Travel Items
25
0
0
0

num_required_battle_count

Select the number of required consecutive Wins to challenge Battle count Pokemon e.g. Scyther
This is a range option.

Accepted values:
Normal range: 0 - 10
0
25
0
0
0
0
0

num_required_prisma_count_skygarden

Select the number of required Prisma Shards to enter Skygarden with piplup in the Treehouse
This is a range option.

Accepted values:
Normal range: 1 - 14
0
25
0
0
0
0

in_zone_road_blocks

Additional Road Blocks inside the Zones e.g. Beach Zone Bridges as items. Road Block Items are precollected when this option is deactivated.
0
25
0

harder_enemy_ai

Pokémon always have the harder AI in Power Competition. WARNING: Generation currently does not account in detail for the harder enemy AI, which can lead to frustrating gameplay.
25
0
0
Locations

remove_battle_power_comp_locations

Remove Battle Power Competition Locations. They will no longer send items but can still be used for gaining berries. WARNING: Removing too many location types may cause an OptionError if there aren't enough locations for progressive items.
25
0
0

remove_chase_power_comp_locations

Remove Chase Power Competition Locations. They will no longer send items but can still be used for gaining berries. WARNING: Removing too many location types may cause an OptionError if there aren't enough locations for progressive items.
25
0
0

remove_quiz_power_comp_locations

Remove Quiz Power Competition Locations. They will no longer send items but can still be used for gaining berries. WARNING: Removing too many location types may cause an OptionError if there aren't enough locations for progressive items.
0
25
0

remove_hide_and_seek_power_comp_locations

Remove Hide and Seek Power Competition Locations. They will no longer send items but can still be used for gaining berries. WARNING: Removing too many location types may cause an OptionError if there aren't enough locations for progressive items.
25
0
0

remove_errand_power_comp_locations

Remove Errand Power Competition Locations. They will no longer send items but can still be used for gaining berries. WARNING: Removing too many location types may cause an OptionError if there aren't enough locations for progressive items.
25
0
0

remove_misc_power_comp_locations

Remove Miscellaneous Power Competition Locations. They will no longer send items but can still be used for gaining berries. WARNING: Removing too many location types may cause an OptionError if there aren't enough locations for progressive items.
25
0
0

remove_power_training_locations

Remove Power Training Locations (e.g., Thunderbolt Upgrade Training at Electabuzz). WARNING: Removing too many location types may cause an OptionError if there aren't enough locations for progressive items.
25
0
0

remove_attraction_locations

Remove Record clearing Attraction Locations. (each Pokemon Record is a Location) WARNING: Removing too many location types may cause an OptionError if there aren't enough locations for progressive items.
0
25
0

remove_attraction_prisma_locations

Remove Attraction Prisma clear locations. (Vanilla first time beating Attraction Goal) WARNING: Removing too many location types may cause an OptionError if there aren't enough locations for progressive items.
25
0
0

remove_pokemon_unlock_locations

Remove Pokemon Unlock Locations. e.g. Caterpie Tree, Shroomish Crate etc. WARNING: Removing too many location types may cause an OptionError if there aren't enough locations for progressive items.
25
0
0

remove_legendary_pokemon_power_comp_locations

Remove Legendary Pokemon Power Competition Locations e.g. Celebi. They will no longer send items but can still be used for gaining berries. WARNING: Removing too many location types may cause an OptionError if there aren't enough locations for progressive items.
25
0
0

each_zone

Pokemon that are in multiple Zones become additional Locations. e.g. Bonsly (Meadow, Cavern, Magma Zone)
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.