Minishoot Adventures

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

NPC Sanity

Randomizes the freeable NPCs in the world, making them obtainable from any source.
25
0
0

Scarab Sanity

Randomizes the scarabs in the world.
25
0
0

Spirit Sanity

Randomizes the spirit in the world.
25
0
0

Shard Sanity

Randomizes the XP shards "groups" (not individual crystals) in the world.
25
0
0

Key Sanity

Randomizes the small keys of dungeons in the world.
25
0
0

Boss Key Sanity

Randomizes the boss keys of dungeons in the world.
25
0
0

Add Trap Items

Add trap items to the item pool. In Minishoot' Adventures, trap items will force the primordial scarab to be a little chatty and make references to other games. (some of which are playable on Archipelago !)
25
0
0

Trap Items Appearance

Set the appearance of trap items. When set to "Major Items Only", trap items will be disguised as major items. When set to "Junk Items Only", trap items will be disguised as junk items. When set to "Anything", trap items can be disguised as any other items.
25
0
0
0

Shop Cost Modifier

Set the super crystal cost modifier for items in shops. The value can be between 10 and 200. The value is a percentage, so 100 means that the cost will be the same as in vanilla.
This is a range option.

Accepted values:
Normal range: 10 - 200
0
25
0
0
0
0
0

Scarab Items Cost

Set the scarab cost for items in shops. The value can be between 1 and 3. The value is the number each item will cost in scarabs. Note that extra scarabs will remain in the item pool.
This is a range option.

Accepted values:
Normal range: 1 - 3
0
25
0
0
0
0

Spirit Tower Requirement

Set the number of spirits required to enter the Spirit Tower. The value can be between 0 and 8. This setting does not affect the total number of spirit items in the world, only the number required to access the tower.
This is a range option.

Accepted values:
Normal range: 0 - 8
0
25
0
0
0
0

Show Archipelago item category

When enabled, Archipelago items sprites will indicate if its an important item (with an arrow pointing up), an helpful one (with the default icon), or not important (with a black and white sprite).
0
25
0

Blocked Forest

Replace the bushes of the secret pond in the forest with rocks. This make the south forest area blocked until you have the supershot. With this option enabled, the forest area no longer contains sphere 0 locations locked behind a particular difficult fight without any additional offensive capabilities.
0
25
0

Ignore Cannon Level Requirements

By default, the game will ensure that progressive cannon levels are accessible before fights in late game areas. So for example, you will be able to enter Dungeon 3 in logic, but you will need the cannon level 4 to beat the boss, or items behind fights in this dungeon. If you enable this option, the cannon level requirements will be ignored, and the logic will expect you to be able to beat all fights with a level 1 cannon.
25
0
0

Boostless Springboards

When this setting is off, the logic will require you to use the boost to jump from springboards. When this setting is on, the dash will be enough to jump from springboards logically, which make the dash even more useful.
25
0
0

Boostless Spirit Races

When this setting is off, races against spirits will logically require the boost. When this setting is on, the logic will assume that you can complete those races with the dash instead. Note that you will still need the boost to complete the the spirits races of the Beach, Scarab Temple and Sunken City. Also note that this setting may require you to farm some XP to level up your speed.
25
0
0

Boostless Torch Races

When this setting is off, timed torch races will logically require the boost. When this setting is on, the logic will assume that you can complete those races without it. Note that this setting may require you to farm some XP to level up your speed.
25
0
0

Enable Primordial Crystal Logic

When this setting is on, the Primordial Crystal will be considered in logic to blow up rocks and walls. When this setting is off, the logic will assume that you imperatively need Supershot to do that.
25
0
0

Progressive Dash

When enabled, the game will fuse the Dash and the Spirit Dash into two cumulative progressive upgrades. The first upgrade will always allow you to dash, and the second one will allow you to dash through bullets.
25
0
0

Dashless Gaps

When set on "Needs Dash", you will need the dash to cross gaps, regardless of their size. When set on "Needs Boost", you will be able to logically cross gaps with the boost if the gap is small enough. When set on "Needs neither", you will be able to cross certains, very tight gaps without any upgrade. Note that this last value may require you to farm some XP to level up your speed.
25
0
0
0

Completion Goals

Set the goals required to finish the game. * Dungeon 5 : Beat the boss of Dungeon 5 and get to the normal ending. * Snow : Beat the Unchosen inside the tree and get to the true ending. * Dungeon 5 and Snow : Beat both the normal and true ending. * Spirit Tower : Collect all spirits and get to the Spirit Tower ending. The number of spirits required to enter the tower can be set with the "Spirit Tower Requirement" option.
25
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.