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Mega Man X Guide

Mega Man X

Where is the options page?

The player options page for this game contains all the options you need to configure and export a config file.

What does randomization do to this game?

Access to each Maverick Stage, weapons obtained from Mavericks and upgrades obtained from Dr. Light's capsules are randomized in the multiworld. The requirements for entering Sigma's Fortress can be randomized to require different amount of items (Medals from Mavericks, Weapon count, Upgrade count, Heart Tank and Sub Tank count).

The game will be marked as completed when Wolf Sigma is defeated.

What Mega Man X items can appear in other players' worlds?

What is considered a location check in Mega Man X?

When the player receives an item, what happens?

A sound effect will play based on the type of item received, and the effects of the item will be immediately applied, such as unlocking the use of a weapon mid-stage. If the effects of the item cannot be fully applied (such as receiving a HP refill while at full health), the remaining are withheld until they can be applied.

Quality of Life

The implementation features several enhancements to the original game's systems which attempt to make Mega Man X a much smoother experience.

EnergyLink is an energy storage supported by certain games that is shared across all worlds in a multiworld. In Mega Man X, when enabled, deposits a certain amount of Energy to the EnergyLink pool. Only a quarter of the collected Energy is successfully sent to the EnergyLink pool.

Energy from the EnergyLink pool can be transmuted into HP and Weapon Energy with the same conversion rate. The transmutation can happen within the game itself and the client. In the client, you use /heal <amount> to request a heal by <amount> or use a /refill <amount> to request a weapon refill. In the game, you press SELECT on the item you want to request a refill of during the pause menu screen.

Weapon refills will be applied to either the current weapon, the current selected weapon on the pause menu or will be filled from top to bottom according to the pause menu's order if none of them are selected or being used.

Boss weakness plando

You can enforce a singular weakness into a boss with this option, ignoring weaknesses generated by the world in case weaknesses are shuffled. The format is the following:

boss_weakness_plando:
    Spark Mandrill: Lemon (Dash)
    Armored Armadillo: Electric Spark

This will force Spark Mandrill to receive increased damage from the basic shot performed when dashing and will force Armored Armadillo to receive increased damage from Electric Spark.

Unique Local Commands