Manual_FFXIV_Silasary

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

McGuffins Needed

Number of Distant Memories needed to win the game.
This is a range option.

Accepted values:
Normal range: 1 - 50
0
25
0
0
0
0
0

Duty Difficulty

Maximum difficulty of the duty content. [normal] Dungeons, trials, normal raids, and alliance raids are included in the location pool. [extreme] As above, but extreme trials are included in the location pool. [savage] As above, but old savage raids are included in the location pool. [endgame] As above, but the current savage tier is included in the location pool.
0
25
0
0
0
0

Max Party Size

Maximum party size for duty content. This does not stop you from entering undersized, but simply prevents duties that would expect more players from being in the location pool.
0
0
25
0
0

include_dungeons

Dungeons are generally longer than other locations. You may want to exclude them in a sync.
0
25
0

allow_main_scenario_duties

Include Castrum Meridianum, Praetorium, and The Porta Decumana in the location pool. These duties are long and contain unskippable cutscenes.
0
25
0

Extra Dungeons

Number of checks per dungeon to include in the location pool. Each dungeon has a base of 1 check. This option adds additional checks to each dungeon. These can be sent when you open chests, defeat minibosses, or just all at the end.
This is a range option.

Accepted values:
Normal range: 0 - 10
25
0
0
0
0
0

Enable Ocean Fishing

Ocean Fishing departs once every two real-world hours on a specified route. There are six total routes, four in Eorzea, two in the East. They do not loop evenly, you may see duplicates before you see all six. This means it will take at least 12 hours to complete all the relevant checks. This option is absolutely not sync-viable.
25
0
0

include_pvp

Include PvP duties in the location pool.
25
0
0

Dungeon Count

Number of Dungeons per expansion to include in the location pool
This is a range option.

Accepted values:
Normal range: 0 - 31
0
25
0
0
0
0

Dungeon Count

Number of Variant Dungeons per expansion to include in the location pool
This is a range option.

Accepted values:
Normal range: 0 - 3
0
25
0
0
0
0

Trial Count

Number of Trials per expansion to include in the location pool
This is a range option.

Accepted values:
Normal range: 0 - 18
0
25
0
0
0
0

Extreme Trial Count

Number of Extreme Trials per expansion to include in the location pool
This is a range option.

Accepted values:
Normal range: 0 - 8
0
25
0
0
0
0

Extreme Trial Count

Number of Current Extreme Trials to include in the location pool
This is a range option.

Accepted values:
Normal range: 0 - 8
0
25
0
0
0
0

Alliance Raid Count

Number of Alliance Raids per expansion to include in the location pool
This is a range option.

Accepted values:
Normal range: 0 - 3
0
25
0
0
0
0

Normal Raid Count

Number of Normal Raids per expansion to include in the location pool
This is a range option.

Accepted values:
Normal range: 0 - 12
0
25
0
0
0
0

Savage Raid Count

Number of Savage Raids per expansion to include in the location pool
This is a range option.

Accepted values:
Normal range: 0 - 17
0
25
0
0
0
0

Savage Raid Count

Number of Endgame Savage Raids to include in the location pool
This is a range option.

Accepted values:
Normal range: 0 - 12
0
25
0
0
0
0

Ultimate Raid Count

Number of Ultimate Raids to include in the location pool
This is a range option.

Accepted values:
Normal range: 0 - 10
0
25
0
0
0
0

Fatesanity

Include individual FATEs in the location pool. If enabled, each named FATE is a check. If disabled, you only need to complete 5 FATEs of your choice per zone.
25
0
0

Include Unreasonable FATEs

Include World Bosses and other FATEs that are not reasonable to complete. These fates often spawn once every 2-3 days, don't show up on the map, and can require a large number of players to defeat. If you use this option, keep an eye on Faloop (or your DC's equivalent) to know when they're up.
25
0
0

FATEs Per Zone

Number of FATEs required per zone. Does not apply if Fatesanity is enabled.
This is a range option.

Accepted values:
Normal range: 0 - 10
0
25
0
0
0
0
0

fishsanity

Include individual fish in the location pool. Each tier of fish includes the previous tiers. For example, if you select "timed fish", you will also get "normal fish". Big fish includes things like the "Ruby Dragon" and "Python Discus", which can be unavailable for weeks at a time.
25
0
0
0
0

Force Progression Jobs

Choose which classes are progression. If none are selected, five (one tank, one healer, one melee, one phys range, one caster) are chosen at random.
This option cannot be modified here. Please edit your .yaml file manually.

Level Cap

Maximum level of the player.
This is a range option.

Accepted values:
Normal range: 10 - 100
0
25
0
0
0
0

goal

Choose your victory condition.
25
0
0

Death Link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0

include_guildhests

Should items/locations linked to this option be enabled?
0
25
0

include_bozja

Should items/locations linked to this option be enabled?
0
25
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Inventory from Pool

Start with the specified amount of these items and don't place them in the world. Example: "Bomb: 1" The game decides what the replacement items will be.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.