Lil Gator Game

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0
Logic Options

Start With Freeplay

Start with no barrier around Tutorial Island and thus the ability to access checks on the main island.
25
0
0

Require Shield Jump

Logic may require you to execute a shield jump (jump, then press shield button) to progress.
25
0
0

Harder Ranged Quests

Logic may require you to complete Penelope (Bastion Beaver) and Andromeda (Space Hawk) without a ranged weapon.
25
0
0

Lock Pots Behind Items

Lock pots behind items for each type of pot (each corresponding item unlocks all of that style of pot).
25
0
0

Lock Chests Behind Key

Lock chests behind receiving a key (which unlocks all chests).
25
0
0

Lock Race Behind Flag

Lock races behind receiving a finish flag (which unlocks all races).
25
0
0

Make Awkward Cardboard Destroyers Progression

Marks Sticky Hand, Balloon, Bubble Gum, and Ragdoll as progression, which means the generator can put them as your first logical Cardboard Destroyer.
25
0
0
Convenience Options

Start With Check Finders

Start with Megaphone and Text Jill items in inventory for finding checks.
0
25
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Inventory from Pool

Start with the specified amount of these items and don't place them in the world. Example: "Bomb: 1" The game decides what the replacement items will be.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.