Kingdom Hearts RE Chain of Memories

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0
Starting

Starting Cure

Toggle whether you should start with a Card Set Cure
0
25
0

Starting Worlds

Number of random world cards to start with in addition to Traverse Town, which is always available.
This is a range option.

Accepted values:
Normal range: 0 - 11
25
0
0
0
0
0
Locations

Days Locations

Toggle whether locations not available to the player until they watch 358/2 Days are included in the locations list.
25
0
0

Checks Behind Leon

Toggle whether to include checks behind the Leon sleight tutorial. If left off, the player can safely skip that room.
25
0
0

Checks Behind Minigames

Toggle whether to include checks behind 100 Acre Woods Minigames.
25
0
0

Checks Behind Level Up Sleights

Toggle whether to include checks behind Sleights received from Leveling Up.
25
0
0
Stats

EXP Multiplier

Multiplier to apply to XP received.
This is a range option.

Accepted values:
Normal range: 1 - 10
25
0
0
0
0
0

Attack Power

Modifier for Sora's strike power. Default is 10
This is a range option.

Accepted values:
Normal range: 1 - 100
0
25
0
0
0
0
0
Cards

0 Value Cards on Card Set Number

Determines which consecutive card set 0 value cards are found on. Set to 0 if you would like it be impossible to receive this value.
This is a range option.

Accepted values:
Normal range: 0 - 20
0
25
0
0
0
0
0

1 Value Cards on Card Set Number

Determines which consecutive card set 1 value cards are found on. Set to 0 if you would like it be impossible to receive this value.
This is a range option.

Accepted values:
Normal range: 0 - 20
0
25
0
0
0
0
0

2 Value Cards on Card Set Number

Determines which consecutive card set 2 value cards are found on. Set to 0 if you would like it be impossible to receive this value.
This is a range option.

Accepted values:
Normal range: 0 - 20
0
25
0
0
0
0
0

3 Value Cards on Card Set Number

Determines which consecutive card set 3 value cards are found on. Set to 0 if you would like it be impossible to receive this value.
This is a range option.

Accepted values:
Normal range: 0 - 20
0
25
0
0
0
0
0

4 Value Cards on Card Set Number

Determines which consecutive card set 4 value cards are found on. Set to 0 if you would like it be impossible to receive this value.
This is a range option.

Accepted values:
Normal range: 0 - 20
0
25
0
0
0
0
0

5 Value Cards on Card Set Number

Determines which consecutive card set 5 value cards are found on. Set to 0 if you would like it be impossible to receive this value.
This is a range option.

Accepted values:
Normal range: 0 - 20
0
25
0
0
0
0
0

6 Value Cards on Card Set Number

Determines which consecutive card set 6 value cards are found on. Set to 0 if you would like it be impossible to receive this value.
This is a range option.

Accepted values:
Normal range: 0 - 20
0
25
0
0
0
0
0

7 Value Cards on Card Set Number

Determines which consecutive card set 7 value cards are found on. Set to 0 if you would like it be impossible to receive this value.
This is a range option.

Accepted values:
Normal range: 0 - 20
0
25
0
0
0
0
0

8 Value Cards on Card Set Number

Determines which consecutive card set 8 value cards are found on. Set to 0 if you would like it be impossible to receive this value.
This is a range option.

Accepted values:
Normal range: 0 - 20
0
25
0
0
0
0
0

9 Value Cards on Card Set Number

Determines which consecutive card set 9 value cards are found on. Set to 0 if you would like it be impossible to receive this value.
This is a range option.

Accepted values:
Normal range: 0 - 20
0
25
0
0
0
0
0

0 Value Premium Cards on Card Set Number

Determines which consecutive card set 0 value premium cards are found on. Set to 0 if you would like it be impossible to receive this value.
This is a range option.

Accepted values:
Normal range: 0 - 20
25
0
0
0
0
0

1 Value Premium Cards on Card Set Number

Determines which consecutive card set 1 value premium cards are found on. Set to 0 if you would like it be impossible to receive this value.
This is a range option.

Accepted values:
Normal range: 0 - 20
25
0
0
0
0
0

2 Value Premium Cards on Card Set Number

Determines which consecutive card set 2 value premium cards are found on. Set to 0 if you would like it be impossible to receive this value.
This is a range option.

Accepted values:
Normal range: 0 - 20
25
0
0
0
0
0

3 Value Premium Cards on Card Set Number

Determines which consecutive card set 3 value premium cards are found on. Set to 0 if you would like it be impossible to receive this value.
This is a range option.

Accepted values:
Normal range: 0 - 20
25
0
0
0
0
0

4 Value Premium Cards on Card Set Number

Determines which consecutive card set 4 value premium cards are found on. Set to 0 if you would like it be impossible to receive this value.
This is a range option.

Accepted values:
Normal range: 0 - 20
25
0
0
0
0
0

5 Value Premium Cards on Card Set Number

Determines which consecutive card set 5 value premium cards are found on. Set to 0 if you would like it be impossible to receive this value.
This is a range option.

Accepted values:
Normal range: 0 - 20
25
0
0
0
0
0

6 Value Premium Cards on Card Set Number

Determines which consecutive card set 6 value premium cards are found on. Set to 0 if you would like it be impossible to receive this value.
This is a range option.

Accepted values:
Normal range: 0 - 20
25
0
0
0
0
0

7 Value Premium Cards on Card Set Number

Determines which consecutive card set 7 value premium cards are found on. Set to 0 if you would like it be impossible to receive this value.
This is a range option.

Accepted values:
Normal range: 0 - 20
25
0
0
0
0
0

8 Value Premium Cards on Card Set Number

Determines which consecutive card set 8 value premium cards are found on. Set to 0 if you would like it be impossible to receive this value.
This is a range option.

Accepted values:
Normal range: 0 - 20
25
0
0
0
0
0

9 Value Premium Cards on Card Set Number

Determines which consecutive card set 9 value premium cards are found on. Set to 0 if you would like it be impossible to receive this value.
This is a range option.

Accepted values:
Normal range: 0 - 20
25
0
0
0
0
0
Sleights and Enemy Card Counts

Sleights Shuffled In

Determines the number of sleights shuffled into the pool. There are 83 unique sleights in the game. If this value is less than 83, the sleights chosen to be shuffled in will be random.
This is a range option.

Accepted values:
Normal range: 0 - 83
0
25
0
0
0
0

Enemy Cards Shuffled In

Determines the number of enemy cards shuffled into the pool. There are 57 unique enemy cards in the game. If this value is less than 57, the enemy cards chosen to be shuffled in will be random.
This is a range option.

Accepted values:
Normal range: 0 - 57
0
25
0
0
0
0
Exclusions

Excluded Cards

Determines which attack, magic, item, or summon cards are to be exluded from the pool, if any.

Excluded Enemy Cards

Determines which enemy cards should be excluded from the pool, if any.

Exclude Sleights

Detmerines which sleights should be excluded from the pool, if any.
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Inventory from Pool

Start with the specified amount of these items and don't place them in the world. Example: "Bomb: 1" The game decides what the replacement items will be.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.