Kingdom Hearts Chain of Memories

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Packs or Sets

Packs contain cards that are randomized upon receipt at the lua script level Sets are static card sets (i.e. You received Card Set Lady Luck 4-6)
25
0
0

Starting Packs

If Packs are enabled, sets how many you start with
This is a range option.

Accepted values:
Normal range: 0 - 10
0
25
0
0
0
0
0

Zeroes

Toggle whether 0 value card's should be included in the item pool. Innefective if you are using card packs
0
25
0

Cure

Toggle whether Cure cards should be included in the item pool. Innefective if you are using card packs
0
25
0

Early Cure

Toggles whether one of the starting locations should contain Cure 4-6?
0
25
0

Enemy Cards

Toggles whether enemy cards should be shuffled into the item pool.
0
25
0

Starting Worlds

Number of random world cards to start with in addition to Traverse Town, which is always available.
This is a range option.

Accepted values:
Normal range: 0 - 11
0
25
0
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Inventory from Pool

Start with the specified amount of these items and don't place them in the world. Example: "Bomb: 1" The game decides what the replacement items will be.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.