Kingdom Hearts Birth by Sleep

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0
Locations

Character

Determines the expected player character. 0: Ventus 1: Aqua 2: Terra
This is a range option.

Accepted values:
Normal range: 0 - 2

The following values have special meanings, and may fall outside the normal range.
  • 0: Ventus
  • 1: Aqua
  • 2: Terra
0
25
0
0
0
0

Final Terra Xehanort II

Determines if Aqua will need to defeat Final Terra Xehanort II to complete her seed. Does nothing if the player chooses a character other than Aqua
25
0
0

Realm of Darkness

If your character is Aqua, determines if Realm of Darkness is included as a world.
25
0
0

Mirage Arena Battles

Determines if Mirage Arena battle locations should be included.
25
0
0

Mirage Arena Global Locations

Determines if there should be locations for the Mirage Arena missions that require beating the game with each character Also enables Combined Threat and Monster of the Deep without their respective worlds If playing on a fresh save leave this off or you'll have unreachable locations!
25
0
0

Command Board

Determines if Mirage Arena Command Board locations should be included.
25
0
0

Mirage Arena Medals

Determines if there should be locations for Mirage Arena medal collecting. Currently these have no logic or shortcuts beyond having Mirage Arena.
25
0
0

Minigames

Determines whether to include locations for the Disney Town minigames and the racing minigames in Mirage Arena
25
0
0

Super Bosses

Determines if Super Boss locations should be included.
25
0
0
Stats

EXP Multiplier

Determines the multiplier to apply to EXP gained
This is a range option.

Accepted values:
Normal range: 4 - 160

The following values have special meanings, and may fall outside the normal range.
  • 4: 0.25x
  • 8: 0.5x
  • 16: 1x
  • 32: 2x
  • 48: 3x
  • 64: 4x
  • 128: 8x
  • 160: 10x
0
25
0
0
0
0
0

Max HP Increases

Number of Max HP Increases are in the item pool.
This is a range option.

Accepted values:
Normal range: 0 - 9
0
25
0
0
0
0
0
Keyblades

Randomize Keyblade Stats

Determines if Keyblade stats should be randomized
25
0
0

Keyblade Minimum STR Bonus

Determines the minimum Strength bonus a keyblade can have.
This is a range option.

Accepted values:
Normal range: 2 - 10
25
0
0
0
0
0

Keyblade Maximum STR Bonus

Determines the maximum Strength bonus a keyblade can have.
This is a range option.

Accepted values:
Normal range: 2 - 10
0
25
0
0
0
0

Keyblade Minimum MP Bonus

Determines the minimum Magic bonus a keyblade can have.
This is a range option.

Accepted values:
Normal range: -2 - 10
25
0
0
0
0
0

Keyblade Maximum MP Bonus

Determines the maximum Magic bonus a keyblade can have.
This is a range option.

Accepted values:
Normal range: -2 - 10
0
25
0
0
0
0
0
Misc

Starting Worlds

Number of random worlds to start with.
This is a range option.

Accepted values:
Normal range: 0 - 11
25
0
0
0
0
0

Advanced Logic

If enabled, using commands for tricky movement and precise jumps will be required to reach many locations
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Inventory from Pool

Start with the specified amount of these items and don't place them in the world. Example: "Bomb: 1" The game decides what the replacement items will be.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.