Ittle Dew 2

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
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0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
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0

Goal

Select the goal you need to reach to win. Raft Quest: Collect eight Raft Pieces and escape the island. Queen of Adventure: Collect eight Raft Pieces, defeat Simulacrum and get the Big Ol' Bag Of Loot, and escape the island. Queen of Dreams: Complete all five Dreamworld dungeons, which will let you escape the island, then do so. In Queen of Dreams, only one Raft Piece is in the pool, Grand Library is forced open, and you cannot set Dungeon Rewards Setting. Potion Hunt: Collect a specified number of potions, which will allow you to escape the island. In Potion Hunt, only the number of Raft Pieces you need to get all randomized checks will be in the pool.
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Required Number of Potions (Potion Hunt)

(Potion Hunt goal only) How many potions are required to get off the island? Recommended to use keysey/keyrings and reduced shard settings to have room in the pool.
This is a range option.

Accepted values:
Normal range: 1 - 20
0
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0

Extra Potions (Potion Hunt)

(Potion Hunt goal only) How many extra potions should be in the pool? Recommended to use keysey/keyrings and reduced shard settings to have room in the pool.
This is a range option.

Accepted values:
Normal range: 0 - 20
0
25
0
0
0
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0

Dungeon Rewards Setting

Select what will be at the reward location in dungeons. In Dreamworld dungeons, the middle card is the reward. This can produce more dungeon-heavy seeds, as the randomizer generally tries to avoid putting items deep in dungeons. Anything: The reward can be anything Priority: The reward can have any item marked progression in the multiworld Rewards: The reward can be either a Raft Piece or a Forbidden Key (if Open Tomb of Simulacrum is off). If there are more dungeon rewards locations in the pool than available reward items, the rest will be priority locations. Tomb of Simulacrum can never have its reward set with this. If you want to require Tomb, use the Queen of Adventure goal. Quietus will also never be required. Incompatible with Queen of Dreams Goal (this setting will be ignored if that goal is set) If the goal is Potion Hunt and this is set to Rewards, dungeon rewards will be set to potions before they start being filled with Raft Pieces and Forbidden Keys.
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0

dungeon_rewards_count

How many dungeons should have their rewards set as per the Dungeon Rewards Setting? Note that this will only set the reward locations for dungeons that are randomized in the pool, so if you set this higher than the number of randomized dungeons, it will be the number of dungeons instead.
This is a range option.

Accepted values:
Normal range: 0 - 15
0
25
0
0
0
0
0

Progressive Items

If on, there are three Force Wands, Dynamites, Ice Rings, and Chains in the pool (vanilla behavior). If off, there are only one of each, and there are two upgrades available of each which will only apply once you've obtained the base item. This makes it harder to get these items.
0
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0

Region Connection Blockades

Adds 14 area connection items which are required to travel between areas. For example, you need the "Connection - Fluffy Fields To Sweetwater Coast" to be able to enter Sweetwater Coast from Fluffy Fields. Connections are two-way, so that also allows you to enter Fluffy Fields from Sweetwater Coast. This is not compatible with and will disable Start With All Warps.
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0

Open Grand Library

Opens the entrance to Grand Library, removing the need to collect seven Raft Pieces. This setting is forced on if you have the Queen of Dreams goal.
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0

Open Tomb of Simulacrum

Opens the entrance to Tomb of Simulacrum and removes the Forbidden Keys from the pool.
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0

Open Dreamworld Dungeons

Opens the entrance the first four Dreamworld dungeons. This does not remove the need for a Raft Piece, but it does make it so you do not need items to enter the dungeons themselves.
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Dream Dungeons Do Not Change Items

Dreamworld dungeons no longer restrict your items, but will also not give you the items expected to beat them.
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0

Key_Settings

How should dungeon keys be treated by the randomizer? Forbidden Keys are not affected by this setting. Keys for dungeons not randomized will not be included. Default: Keys are individual items. Keyrings: All keys are removed and keyrings for each dungeon are placed in the pool instead, granting all the keys you need at once Keysey: All keys and locks are removed
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Secret Shard Requirements

Open: Secret Shards are not required to access any of the secret dungeons. Shards are removed from the pool and Extra Shards is ignored. Half: Sunken Labyrinth needs 4 Shards to enter, Machine Fortress needs 8, and Dark Hypostyle needs 12. Vanilla: Secret dungeons require their normal amount of shards to enter. Lockdown: Sunken Labyrinth needs 12 Shards to enter, Machine Fortress needs 24, and Dark Hypostyle needs 36. If Include Secret Dungeons is off, shards will not be in the pool.
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0
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Extra Shards

Adds extra Secret Shards to the pool. Once you have obtained enough to open Dark Hypostyle, Secret Shards will give you a random heart instead. If Include Secret Dungeons is off, shards will not be in the pool.
This is a range option.

Accepted values:
Normal range: 0 - 36
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0

Start Without Stick

Start without Ittle's stick and places an additional Progressive Melee into the pool. You will be unable to attack or open chests, so this severely limits your initial available locations.
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Start Without Roll

Start without the ability to roll and places a Roll item into the pool.
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Roll Opens Chests

Rolling can be used to open chests. Can be used to make Start Without Stick more viable.
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Early Weapon Choice

Force a specific weapon to be in Sphere 1. Since the randomizer will usually pick stick to be your earliest weapon if Randomize Stick is on, this setting can be used to try to force something else. Ice Ring is the easiest, Force Wand is the most limited, and Dynamite is the most difficult. Note that this setting will generally be completely ineffective if you don't Randomize Stick. Keeping the setting off lets Archipelago determine your earliest weapon, and may not put it in sphere 1.
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Start With Tracker 3

Start with Tracker 3 (and removes all Progressive Trackers from the pool), allowing you to know where all locations in dungeons are.
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0

Start With All Warps Unlocked

Start with all the warps in the Warp Garden unlocked for convenience. This will be disabled if Region Connection Blockades is on.
0
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0

Lockpicks In Pool

Number of lockpicks to place in the pool. Lockpicks are not logically considered.
This is a range option.

Accepted values:
Normal range: 0 - 24
0
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0

Crayons In Pool

Number of crayons to place in the pool.
This is a range option.

Accepted values:
Normal range: 0 - 20
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Remove Cards From Pool

Due to the limited pool size, you can turn this on to remove cards from the item pool if you're having errors due to not having enough locations. This will only help if Include Dreamworld Dungeons is on as cards are not items in the pool otherwise.
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Normal Trap Percentage

Percentage of filler items replaced with the following traps: Bee Trap Random Debuff Trap Meteor Shower Trap
This is a range option.

Accepted values:
Normal range: 0 - 100
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Debilitating Trap Percentage

Percentage of filler items replaced with the following particularly debilitating traps: Bee Onslaught Matriarch Trap
This is a range option.

Accepted values:
Normal range: 0 - 100
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Randomize Piano Puzzle

Randomizes the Syncope piano puzzle. The solution to the puzzle can be found in the room with the three knights. Off: The solution will be the vanilla "DEAD" Words: The solution will be a real word, 3-7 characters long, consisting of only white keys. Black Keys: Same as Words, but some white keys are randomly replaced by black keys. Full Random: The solution is a completely random string, 3-7 characters long, including white and black keys.
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Pool Options

Include Portal Worlds

Randomizes any chests in Portal Worlds. Excludes the Super Secret Portal Worlds.
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Include Secret Dungeons

Randomizes any chests in the three shard dungeons and Tomb of Simulacrum. Even if this is off, Tomb of Simulacrum will be included if Queen of Adventure is the goal
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0

Include Dream Dungeons

Randomizes any chests and cards in the five Dreamworld dungeons. This will automatically be turned on if the goal is Queen of Dreams.
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Include Super Secrets

Randomizes a secret item in the Dreamworld, LUDDC, and a secret with NAAQ BLX. If you know, you know. If you don't, leave this off. (This option removes the need to be as healthy or waste your time.)
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Include Secret Signs

The four incomplete signs and the Super Hint signs give you an item when they're read. The number and letter signs are included if Super Secrets are on.
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Phasing Options

Major Dungeon Skips

Allows the following tricks: Early Grand Library Grand Library Skip Early Tomb of Simulacrum Quietus Boss without breaking the crystals You can keep this setting off to allow phasing in logic without it being too powerful.
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Allow Phasing

ID2 has a glitch called "Phasing" which allows you to clip over gaps and through objects. There are different types of phases, and this setting allows them being required in logic. Gap Phases: Allows phasing over pits and through loading zones (phasing through door transitions requires rolling). Object Phases: Allows phasing through collision to objects, including Ice Ring blocks. Also allows Gap Phases. Ice Dynamite Clips: Allows clipping through walls using Ice and Dynamite Clips. Also allows Gap and Object Phases. ALL PHASING EXPECTS A CONTROLLER.
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Allow Enemy Phases

This allows the use of Enemy phases in logic, which can be used to clip through walls wherever there is an enemy. Turning this setting on also enables Object Phasing. ALL PHASING EXPECTS A CONTROLLER.
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Allow Difficult phases

This allows difficult, precise, or annoying phases to be in logic, depending on your other phasing settings. For example, you can now be expected to have to phase through room transitions without roll. ALL PHASING EXPECTS A CONTROLLER.
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Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Inventory from Pool

Start with the specified amount of these items and don't place them in the world. Example: "Bomb: 1" The game decides what the replacement items will be.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.