Guild Wars 2

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

character

The name of the character that you will play or "New Character" if you will be making a new character for it
This option allows custom values only. Please enter your desired values below.
25

Profession

Profession of the character you will play
0
0
0
0
0
0
0
0
0
25

Race

Race of the character you will play
0
0
0
0
0
25

starting_mainhand_weapon

Sets your starting mainhand weapon. none: Do not start with a mainhand weapon. Only valid if you select an offhand. Some offhand weapons are difficult to do damage with, so be careful with this option. random/random_proficient: Selects a mainhand or two-handed weapon your character is proficient with. random_proficient_one_handed: Selects a one-handed weapon that your profession is proficient with. random_proficient_two_handed: Selects a two-handed weapon that your profession is proficient with.
0
0
0
0
0
0
0
0
0
0
0
0
0
0
25
0
0
0

starting_offhand_weapon

Sets your starting offhand weapon. This will be ignored if a two-handed weapon was selected for starting_mainhand_weapon none: Do not start with an offhand weapon. Only valid if you select a mainhand. random/random_proficient: Selects an offhand weapon your character is proficient with.
0
0
0
0
0
0
25
0

group_content

Sets what kind of group content you are interested in. Please be respectful of other players and do not join pugs doing difficult content if you do not have the unlocks to contribute (Don't try to fight Dhuum naked) none: Limits game to open world, story, and WvW (if competitive is selected) five_man: Also allows fractals, dungeons, and PvP (if competitive is selected) ten_man: Also allows raids and strikes
25
0
0
0

include_competitive

Allows PvP and WvW achievements to be included
25
0
0

achievement_weight

The probability weight of any location being an achievement
This is a range option.

Accepted values:
Normal range: 0 - 1000
0
25
0
0
0
0
0

quest_weight

The probability weight of any location being a quest
This is a range option.

Accepted values:
Normal range: 0 - 1000
0
25
0
0
0
0
0

max_quests

The maximum number of quest locations to generate. The number of quests in each storyline are as follows: Core => 49, Season1 => 30, Season2 => 32, HeartOfThorns => 16, Season3 => 36, PathOfFire => 16, Season4 => 30, IcebroodSaga => 41, EndOfDragons => 27, SecretsOfTheObscure => 20,
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

training_weight

The probability weight of any location being a skill/trait unlock
This is a range option.

Accepted values:
Normal range: 0 - 1000
25
0
0
0
0
0

max_training

The maximum number of training locations to generate. The number of training in each storyline are as follows: Core => 49, Season1 => 0, Season2 => 0, HeartOfThorns => 16, Season3 => 0, PathOfFire => 16, Season4 => 0, IcebroodSaga => 0, EndOfDragons => 27, SecretsOfTheObscure => 0,
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

world_boss_weight

The probability weight of any location being a world boss
This is a range option.

Accepted values:
Normal range: 0 - 1000
0
25
0
0
0
0
0

unique_item_weight

The probability weight of any location being a purchase from a heart vendor (or similar for maps without hearts)
This is a range option.

Accepted values:
Normal range: 0 - 1000
0
25
0
0
0
0
0

poi_weight

The probability weight of any location being a point of interest (includes waypoints, vistas, and hero points)
This is a range option.

Accepted values:
Normal range: 0 - 1000
0
25
0
0
0
0
0

storyline

Storyline to focus on for PvE content
25
0
0
0
0
0
0
0
0
0
0
0
0

mist_fragments_required

The number of "Mist Fragment" items required to complete this world
This is a range option.

Accepted values:
Normal range: 1 - 100
0
25
0
0
0
0
0

extra_mist_fragment_percent

Multiplier to determine how many extra Mist Fragments to create. For example if mist_fragments_required is 20 and this is value is 50, there will be 30 Mist Fragments in the multi-world, but only 20 will be required to finish.
This is a range option.

Accepted values:
Normal range: 0 - 1000
0
25
0
0
0
0
0

heal_skill

A random core heal skill could be placed early or given to the player as a starting skill
0
0
25
0

gear_slots

Gear slots could be placed early or given to the player at the start
0
25
0
0

storyline_items

Which skills, traits, and weapons do you want shuffled into the item pool all: all skills, traits, and weapons core: only core skills, traits, and weapons storyline: limit to core items plus those from the selected storyline. Living World storylines include the items from their associated expansion storyline_plus: all items from the selected storyline and all preceding storylines.
0
0
0
25
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.