Gauntlet Legends

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Death Link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0

Local Players

Select how many players will be playing this world locally. If 3 players will be active then change this to 3, etc.
This is a range option.

Accepted values:
Normal range: 1 - 4
25
0
0
0
0
0

Chests and Barrels

Choose how you want Chests and Barrels to be randomized. None: Neither Chests nor Barrels will be added as locations. All Chests: Chests will be added as locations, Barrels will not. All Barrels: Barrels will be added as locations, Chests will not. All Both: Both Chests and Barrels will be added as locations.
0
0
0
25
0

Obelisks

Choose how you want Obelisks to be randomized. None: Obelisks will be placed in their own locations. All Obelisks: Obelisks will be shuffled into the item pool.
0
25
0

Mirror Shards

Choose how you want Mirror Shards to be randomized. None: Mirror Shards will be placed in their own locations. All Shards: Mirror Shards will be shuffled into the item pool.
0
25
0

Change Max Difficulty

Set all stages to have a maximum difficulty. All locations with a difficulty higher than what is set will be excluded from the pool of locations. Default max difficulty is 4.
25
0
0

Max Difficulty Value

Select the difficulty value you want to be the maximum. This does nothing if Change Max Difficulty is set to false. This value has a minimum based on how many local players you have. If you have 3 local players, this will be adjusted to be at least 3.
This is a range option.

Accepted values:
Normal range: 1 - 4
0
25
0
0
0
0

Instant Max Difficulty

All stages will load with their max difficulty on the first run through. By default, stages increase in difficulty by 1 every 5 player levels. The starting level for each area increases gradually as you would progress in vanilla.
25
0
0

Infinite Keys

You will be given an absurd amount of keys.
25
0
0

Permanent Speed Boots

You will be given speed boots with a permanent duration.
25
0
0

Active Traps

Choose what traps will be put in the item pool. All Active: Both Death and Poison Fruit will be added to the item pool. Only Death: Death will be added to the item pool. Only Fruit: Poison Fruit will be added to the item pool. None Active: No Traps will be added to the item pool.
25
0
0
0
0

Trap Frequency

Choose the frequency of traps added into the item pool Normal: 75 of each selected trap are added into the item pool. Large: 150 of each selected trap are added into the item pool. Extreme: 375 of each selected trap are added into the item pool.
This is a range option.

Accepted values:
Normal range: 1 - 90
0
25
0
0
0
0
0

unlock_character_one

Unlock a secret character for Player 1 from the start. None: No secret characters will be unlocked. Chosen Character: The selected character will be available from a new save.
25
0
0
0
0
0
0

unlock_character_two

Unlock a secret character for Player 2 from the start. None: No secret characters will be unlocked. Chosen Character: The selected character will be available from a new save.
25
0
0
0
0
0
0

unlock_character_three

Unlock a secret character for Player 3 from the start. None: No secret characters will be unlocked. Chosen Character: The selected character will be available from a new save.
25
0
0
0
0
0
0

unlock_character_four

Unlock a secret character for Player 4 from the start. None: No secret characters will be unlocked. Chosen Character: The selected character will be available from a new save.
25
0
0
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Inventory from Pool

Start with the specified amount of these items and don't place them in the world. Example: "Bomb: 1" The game decides what the replacement items will be.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.