Game Options
Progression Balancing
A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.
Accepted values:
Normal range: 0 - 99
The following values have special meanings, and may fall outside the normal range.
- 0: Disabled
- 50: Normal
- 99: Extreme
Accessibility
Set rules for reachability of your items/locations.
**Full:** ensure everything can be reached and acquired.
**Minimal:** ensure what is needed to reach your goal can be acquired.
Randomize Player Units
If enabled, playable units will be randomzied
Enable Playable Monsters
Allow playable units to randomize into monsters when enabled
Super Demon King
Buffs the final boss to have higher stats and to take less damage from
non-holy weapons.
If enabled, it is strongly recommended to set `Required Usable Holy
Weapons` to at least 2.
Smooth Level Caps
Tie level cap progression roughly against story progression.
This may cause problems if enabled when `Minimum Endgame Level Cap` is
below 30.
Minimum Endgame Level Cap
Attempt to place level uncaps such that your level cap will be at least
this high by the time you reach the final boss. Note that this is your
level *cap*, not your actual party level. Rounds to the next highest
multiple of 5. Promoted level caps are treated as 20+n (so promoted level
10 would be level 30).
Beware of setting this too low, especially if Super Demon King is enabled.
Setting this too high may lead to level cap checks being placed late into
progression if `Smooth Level Caps` is unset.
This is a range option.
Accepted values:
Normal range: 10 - 40
Required Usable Holy Weapons
The expected number of holy weapons necessary to defeat the final boss.
If nonzero, attempt to place holy weapons *and* the weapon rank boosts
necessary to use them such that `n` holy weapons are accessible before the
final boss. See also `Exclude Latona from holy weapon pool`.
This is a range option.
Accepted values:
Normal range: 0 - 9
Exclude Latona from holy weapon pool
If enabled, don't count Latona as a holy weapon for the sake of
`Required Usable Holy Weapons`.
Buff Ephraim's party for chapter 5x
Give Ephraim, Forde and Kyle extra base stats. This is recommended to make
chapter 5x significantly less of a slog.
Unbreakable Regalia
Make all holy weapons other than Latona unbreakable.
Enable Tower of Valni checks
Make each floor of the Tower of Valni a check. This can help balance the
amount of early/lategame checks a bit more.
Enable Lagdou Ruins checks
Make each floor of the Lagdou Ruins a check.
Shuffle internal randomizer tables
Shuffle enemy spawn tables for the Tower, Ruins and skirmishes.
Lockpick usability
Allow units other than thieves to use lockpicks and the Rogue's Pick
command.
- Vanilla: Only Thieves, Assassins and Rogues can use lockpicks.
- Global Lockpicks: All characters can use lockpicks.
- Global Rogue pick: In addition to global lockpicks, all characters can use
the Rogue class's "Pick" command.
Normalize gendered class stats
Adjust female classes to have identical base stats and caps to their male
counterparts, if one exists.
In most cases, this is a buff to those classes. However, some low-turn
strategies may rely on the fact that female mounted units have more Aid.
DeathLink
When you die, everyone dies. Of course the reverse is true, too.
Growth Randomizing
Randomizes growth rates.
- Redistribute: Preserves growth total, possibly adjusted (positive or negative)
between GrowthRandoMin and GrowthRandoMax.
- Delta: Adjusts vanilla growths by amounts between GrowthRandoMin and GrowthRandoMax
- Full Random: Growths are assigned randomly between GrowthRandoMin and GrowthRandoMax
GrowthRandoMin and GrowthRandoMax control the min/max of the adjustment.
Growth Rando Min
See Growth Rando.
This is a range option.
Accepted values:
Normal range: 0 - 255
Growth Rando Max
See Growth Rando.
This is a range option.
Accepted values:
Normal range: 0 - 255
music_rando
Randomizes music tracks.
- Context: Music tracks will be shuffled within the same group (battle themes
will be randomized to other battle themes, etc)
- Chaos: Music tracks will be shuffled randomly
Goal
Set the goal of the game.
- Defeat Fomortiis: Defeat the usual final boss, which can take a long time.
- Clear Valni: Clear the 8th floor of the Tower of Valni. Implies Enable Tower.
Recommended for short- to medium-length games.
- Defeat Tirado: Clear Chapter 8. Recommended for short games.
- Clear Lagdou: Clear the 10th floor of the Lagdou Ruins. Implies Enable Ruins.
Note that this option only change which check is considered the goal and
does not affect progression logic at all.
Item & Location Options
Local Items
Forces these items to be in their native world.
Non-local Items
Forces these items to be outside their native world.
Start Inventory
Start with the specified amount of these items. Example: "Bomb: 1"
Start Hints
Start with these item's locations prefilled into the ``!hint`` command.
Start Location Hints
Start with these locations and their item prefilled into the ``!hint`` command.
Excluded Locations
Prevent these locations from having an important item.
Priority Locations
Prevent these locations from having an unimportant item.
Item Links
Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.