Fire Emblem Sacred Stones

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Randomize Player Units

If enabled, playable units will be randomzied
0
25
0

Enable Playable Monsters

Allow playable units to randomize into monsters when enabled
0
25
0

Super Demon King

Buffs the final boss to have higher stats and to take less damage from non-holy weapons. If enabled, it is strongly recommended to set `Required Usable Holy Weapons` to at least 2.
25
0
0

Smooth Level Caps

Tie level cap progression roughly against story progression. This may cause problems if enabled when `Minimum Endgame Level Cap` is below 30.
0
25
0

Minimum Endgame Level Cap

Attempt to place level uncaps such that your level cap will be at least this high by the time you reach the final boss. Note that this is your level *cap*, not your actual party level. Rounds to the next highest multiple of 5. Promoted level caps are treated as 20+n (so promoted level 10 would be level 30). Beware of setting this too low, especially if Super Demon King is enabled. Setting this too high may lead to level cap checks being placed late into progression if `Smooth Level Caps` is unset.
This is a range option.

Accepted values:
Normal range: 10 - 40
0
25
0
0
0
0

Required Usable Holy Weapons

The expected number of holy weapons necessary to defeat the final boss. If nonzero, attempt to place holy weapons *and* the weapon rank boosts necessary to use them such that `n` holy weapons are accessible before the final boss. See also `Exclude Latona from holy weapon pool`.
This is a range option.

Accepted values:
Normal range: 0 - 9
25
0
0
0
0
0

Exclude Latona from holy weapon pool

If enabled, don't count Latona as a holy weapon for the sake of `Required Usable Holy Weapons`.
0
25
0

Buff Ephraim's party for chapter 5x

Give Ephraim, Forde and Kyle extra base stats. This is recommended to make chapter 5x significantly less of a slog.
0
25
0

Unbreakable Regalia

Make all holy weapons other than Latona unbreakable.
25
0
0

Enable Tower of Valni checks

Make each floor of the Tower of Valni a check. This can help balance the amount of early/lategame checks a bit more.
25
0
0

Enable Lagdou Ruins checks

Make each floor of the Lagdou Ruins a check.
25
0
0

Shuffle internal randomizer tables

Shuffle enemy spawn tables for the Tower, Ruins and skirmishes.
0
25
0

Lockpick usability

Allow units other than thieves to use lockpicks and the Rogue's Pick command. - Vanilla: Only Thieves, Assassins and Rogues can use lockpicks. - Global Lockpicks: All characters can use lockpicks. - Global Rogue pick: In addition to global lockpicks, all characters can use the Rogue class's "Pick" command.
25
0
0
0

Normalize gendered class stats

Adjust female classes to have identical base stats and caps to their male counterparts, if one exists. In most cases, this is a buff to those classes. However, some low-turn strategies may rely on the fact that female mounted units have more Aid.
25
0
0

DeathLink

When you die, everyone dies. Of course the reverse is true, too.
25
0
0
0

Growth Randomizing

Randomizes growth rates. - Redistribute: Preserves growth total, possibly adjusted (positive or negative) between GrowthRandoMin and GrowthRandoMax. - Delta: Adjusts vanilla growths by amounts between GrowthRandoMin and GrowthRandoMax - Full Random: Growths are assigned randomly between GrowthRandoMin and GrowthRandoMax GrowthRandoMin and GrowthRandoMax control the min/max of the adjustment.
25
0
0
0
0

Growth Rando Min

See Growth Rando.
This is a range option.

Accepted values:
Normal range: 0 - 255
0
25
0
0
0
0
0

Growth Rando Max

See Growth Rando.
This is a range option.

Accepted values:
Normal range: 0 - 255
0
25
0
0
0
0
0

music_rando

Randomizes music tracks. - Context: Music tracks will be shuffled within the same group (battle themes will be randomized to other battle themes, etc) - Chaos: Music tracks will be shuffled randomly
25
0
0
0

Goal

Set the goal of the game. - Defeat Fomortiis: Defeat the usual final boss, which can take a long time. - Clear Valni: Clear the 8th floor of the Tower of Valni. Implies Enable Tower. Recommended for short- to medium-length games. - Defeat Tirado: Clear Chapter 8. Recommended for short games. - Clear Lagdou: Clear the 10th floor of the Lagdou Ruins. Implies Enable Ruins. Note that this option only change which check is considered the goal and does not affect progression logic at all.
25
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.