Final Fantasy 6 Worlds Collide

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Characters Required

Sets the number of characters needed to access the final battle
This is a range option.

Accepted values:
Normal range: 0 - 14
0
25
0
0
0
0
0

Espers Required

Sets the number of Espers needed to access the final battle
This is a range option.

Accepted values:
Normal range: 0 - 27
0
25
0
0
0
0
0

Dragons Required

Sets the number of dragons needed to access the final battle
This is a range option.

Accepted values:
Normal range: 0 - 8
0
25
0
0
0
0
0

Bosses Required

Sets the number of bosses required to access the final battle
This is a range option.

Accepted values:
Normal range: 0 - 40
0
25
0
0
0
0
0

Starting Character Count

Sets the number of starting characters
This is a range option.

Accepted values:
Normal range: 1 - 4
0
25
0
0
0
0
0

Starting Character 1

Starting Character 1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
25
0

Starting Character 2

Starting Character 2. Only used if Starting Character Count is 2+
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
25
0

Starting Character 3

Starting Character 3. Only used if Starting Character Count is 3+
0
0
0
0
0
0
0
0
0
0
0
0
0
0
25
0
0

Starting Character 4

Starting Character 4. Only used if Starting Character Count is 4
0
0
0
0
0
0
0
0
0
0
0
0
0
0
25
0
0

Start Average Level

Recruited characters start at the average character level
0
25
0

Randomized Stats

Modify character base stats, as a range of percentages applied to their vanilla stats. Options include vanilla (100%), Light (85-125%), Moderate (50-150%), Boosted (100-175%) and Wild (0-200%)
0
25
0
0
0
0

Randomized Commands

Randomize everyone's unique commands. Random Vanilla will pull only from the base list of commands. Random Most will include Relic-modified commands, and Random All includes temporary character commands like Shock
0
0
25
0
0

Battle Reward Multiplier

Multiplies the rewards (EXP, MP, GP) from enemies.
0
0
25
0
0
0

Randomized Bosses

Modifies boss encounters. Shuffled mixes up the vanilla bosses (so you'll still have one of each). Random will roll each slot independently, making it likely a boss will show up multiple times or not at all.
0
25
0
0

Random Encounters

Modifies random encounters. The Wild setting mixes bosses into the pool of encounters
0
25
0
0

Esper Spells

Modifies the spells taught by Espers. Shuffle mixes around the vanilla learnsets, while Random rolls new options for every Esper. Random Tiered weights powerful spells to be less common.
0
25
0
0
0

Esper Bonuses

Modifies level up bonuses from Espers. Shuffle mixes around the vanilla bonuses, while Random rolls new options for every Esper
0
25
0
0

Esper Equipability

Modifies who can equip each esper. Random rolls a set of characters for each Esper, while Balanced Random attempts to give every character the same number of Espers to equip
25
0
0
0

Natural Magic

Modifies which two characters learn Magic via level up, and what they learn
0
0
0
25
0

Starting GP

Starting supply of GP
This is a range option.

Accepted values:
Normal range: 0 - 50000
0
25
0
0
0
0
0

Randomized Shops

Modifies shop inventories. Random can result in anything, while Random Tiered weights more powerful items to be less common
0
0
25
0

Spellcasting Items

Controls if Rods, Super Balls, and elemental Shields are allowed in shops. Limited removes Shields and makes rods and Super Balls very expensive
0
25
0
0

Equipment

Modifies who can use what equipment. Shuffled mixes each character's equipability with another's, while Balanced Random ensures every item is usable by seven characters.
0
25
0
0
0

Allow Strongest Items

Controls if EXP Eggs, Illuminas, and Paladin Shields can appear in the game.
0
25
0

Exclude Zozo Clock Puzzle Chest

Whether to exclude the Zozo Clock Puzzle Chest from progression.
0
25
0

Treasuresanity

Mixes all treasure chests and the like into the location pool. Not recommended for beginners. Additional Gating prevents having to double dip dungeons where you don't have the character needed to clear
25
0
0
0

Flagstring

Enables custom flagstring. For advanced users only: will override most other options
This option allows custom values only. Please enter your desired values below.
25
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.