Bomberman Hero

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Required Adok Bombs

Number of Adok Bombs required to access Garaden If Adok Bomb Goal is Selected then this determines the number of Cards Needed to hit your goal
This is a range option.

Accepted values:
Normal range: 10 - 64
0
25
0
0
0
0
0

game_goal

Required Goal to complete the seed Bagular - Clear the game by defeating the final boss, unlocked by collecting enough adok bombs Adok Bombs - Clear the game by getting enough Adok Bombs for shorter seeds Clears - Clear the game by beating a certain number of stages
25
0
0
0

stage_total

Total number of stages needed to beat the game with Clear Goal
This is a range option.

Accepted values:
Normal range: 30 - 67
0
25
0
0
0
0

two_stage

Will unlock a random second stage at the start of the run
25
0
0

Total Adok Bombs

Total number of Adok Bombs in the pool
This is a range option.

Accepted values:
Normal range: 10 - 64
0
25
0
0
0
0
0

random_sounds

Randomizes the sound table every time the client is loaded
25
0
0

random_sky

Randomizes the skybox table every time the client is loaded
25
0
0

random_music

Randomizes the music table every time the client is loaded
25
0
0

clear_points

Required clear points to collect the clear score checks.
This is a range option.

Accepted values:
Normal range: 2 - 5
0
25
0
0
0
0

Pool Item Powerups

Fireups and Bombups become permanent powerups but collecting the ones in the stages will do nothing, when turned off reciveing these items will just act like the collectable.
0
25
0

Pool Max Health

Adds permanent max health upgrades into the item pool. when turned off you increase your max health by collecting 200 gems.
25
0
0

gem_check_total

Determines how many locations for gems are added to the location pool.
This is a range option.

Accepted values:
Normal range: 4 - 10
0
25
0
0
0
0
0

needed_gem

How many Gems are required for each Gem Check
This is a range option.

Accepted values:
Normal range: 50 - 250
0
25
0
0
0
0
0

radio

Collecting radios will be included as checks
25
0
0

Death Link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.