Armored Core

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Goal

Choose what you want your goal to be. In missionsanity all missions are individually added to the pool of checks, you set the number of missions that you must complete in order to complete your goal. In progressive missions you receive 'progressive mission' items that unlock groups of 5 missions at a time. Your goal is completing Destroy Floating Mines after collecting all 'progressive mission' items.
0
25
0

Missionsanity Goal Requirement

This option only matters if your Goal is Missionsanity. Select how many missions it takes to complete your goal. Does not include the tutorial mission.
This is a range option.

Accepted values:
Normal range: 1 - 46
0
25
0
0
0
0

Include Human+ Filler

If this option is on, three "Progressive Human+" Enhancement levels will be added as filler to the item pool.
0
25
0

Shopsanity

Shopsanity turns all parts listings in the shop into locations, and all parts that you don't start with are shuffled into the multiworld.
25
0
0

Shopsanity Listings Per Mission

Define how many shop listings open up per mission completion. Higher numbers may require more grinding. Includes Raven Test.
This is a range option.

Accepted values:
Normal range: 4 - 146
25
0
0
0
0
0

Credit Check Amount

Define how much you earn from Credit Filler checks you receieve.
This is a range option.

Accepted values:
Normal range: 100 - 100000
0
25
0
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.